9f479f096c
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
67 lines
3.4 KiB
C++
67 lines
3.4 KiB
C++
/*************************************************************************/
|
|
/* navigation_mesh_generator.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef NAVIGATION_MESH_GENERATOR_H
|
|
#define NAVIGATION_MESH_GENERATOR_H
|
|
|
|
#ifdef RECAST_ENABLED
|
|
|
|
#include "editor/editor_node.h"
|
|
#include "editor/editor_settings.h"
|
|
|
|
#include "scene/3d/mesh_instance.h"
|
|
|
|
#include "scene/3d/navigation_mesh.h"
|
|
|
|
#include "os/thread.h"
|
|
#include "scene/resources/shape.h"
|
|
|
|
#include <Recast.h>
|
|
|
|
class NavigationMeshGenerator {
|
|
protected:
|
|
static void _add_vertex(const Vector3 &p_vec3, Vector<float> &p_verticies);
|
|
static void _add_mesh(const Ref<Mesh> &p_mesh, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices);
|
|
static void _parse_geometry(const Transform &p_base_inverse, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices);
|
|
|
|
static void _convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_nav_mesh);
|
|
static void _build_recast_navigation_mesh(Ref<NavigationMesh> p_nav_mesh, EditorProgress *ep,
|
|
rcHeightfield *hf, rcCompactHeightfield *chf, rcContourSet *cset, rcPolyMesh *poly_mesh,
|
|
rcPolyMeshDetail *detail_mesh, Vector<float> &vertices, Vector<int> &indices);
|
|
|
|
public:
|
|
static void bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node);
|
|
static void clear(Ref<NavigationMesh> p_nav_mesh);
|
|
};
|
|
|
|
#endif // RECAST_ENABLED
|
|
|
|
#endif // NAVIGATION_MESH_GENERATOR_H
|