364 lines
16 KiB
XML
364 lines
16 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Viewport" inherits="Node" category="Core" version="3.0.7">
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<brief_description>
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Creates a sub-view into the screen.
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</brief_description>
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<description>
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A Viewport creates a different view into the screen, or a sub-view inside another viewport. Children 2D Nodes will display on it, and children Camera 3D nodes will render on it too.
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Optionally, a viewport can have its own 2D or 3D world, so they don't share what they draw with other viewports.
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If a viewport is a child of a [ViewportContainer], it will automatically take up its size, otherwise it must be set manually.
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Viewports can also choose to be audio listeners, so they generate positional audio depending on a 2D or 3D camera child of it.
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Also, viewports can be assigned to different screens in case the devices have multiple screens.
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Finally, viewports can also behave as render targets, in which case they will not be visible unless the associated texture is used to draw.
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</description>
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<tutorials>
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http://docs.godotengine.org/en/3.0/tutorials/2d/2d_transforms.html
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http://docs.godotengine.org/en/3.0/tutorials/viewports/index.html
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="find_world" qualifiers="const">
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<return type="World">
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</return>
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<description>
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Returns the 3D world of the viewport, or if none the world of the parent viewport.
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</description>
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</method>
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<method name="find_world_2d" qualifiers="const">
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<return type="World2D">
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</return>
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<description>
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Returns the 2D world of the viewport.
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</description>
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</method>
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<method name="get_camera" qualifiers="const">
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<return type="Camera">
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</return>
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<description>
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Returns the active 3D camera.
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</description>
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</method>
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<method name="get_final_transform" qualifiers="const">
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<return type="Transform2D">
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</return>
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<description>
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Returns the total transform of the viewport.
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</description>
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</method>
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<method name="get_mouse_position" qualifiers="const">
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<return type="Vector2">
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</return>
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<description>
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Returns the mouse position relative to the viewport.
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</description>
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</method>
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<method name="get_render_info">
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<return type="int">
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</return>
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<argument index="0" name="info" type="int" enum="Viewport.RenderInfo">
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</argument>
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<description>
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Returns information about the viewport from the rendering pipeline.
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</description>
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</method>
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<method name="get_size_override" qualifiers="const">
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<return type="Vector2">
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</return>
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<description>
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Returns the size override set with [method set_size_override].
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</description>
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</method>
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<method name="get_texture" qualifiers="const">
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<return type="ViewportTexture">
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</return>
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<description>
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Returns the viewport's texture.
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</description>
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</method>
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<method name="get_viewport_rid" qualifiers="const">
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<return type="RID">
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</return>
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<description>
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Returns the viewport's RID from the [VisualServer].
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</description>
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</method>
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<method name="get_visible_rect" qualifiers="const">
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<return type="Rect2">
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</return>
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<description>
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Returns the visible rectangle in global screen coordinates.
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</description>
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</method>
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<method name="gui_get_drag_data" qualifiers="const">
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<return type="Variant">
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</return>
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<description>
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Returns the drag data from the GUI, that was previously returned by [method Control.get_drag_data].
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</description>
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</method>
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<method name="gui_has_modal_stack" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if there are visible modals on-screen.
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</description>
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</method>
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<method name="input">
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<return type="void">
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</return>
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<argument index="0" name="local_event" type="InputEvent">
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</argument>
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<description>
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</description>
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</method>
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<method name="is_size_override_enabled" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if the size override is enabled. See [method set_size_override].
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</description>
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</method>
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<method name="is_size_override_stretch_enabled" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if the size stretch override is enabled. See [method set_size_override_stretch].
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</description>
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</method>
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<method name="set_attach_to_screen_rect">
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<return type="void">
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</return>
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<argument index="0" name="rect" type="Rect2">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_size_override">
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<return type="void">
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</return>
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<argument index="0" name="enable" type="bool">
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</argument>
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<argument index="1" name="size" type="Vector2" default="Vector2( -1, -1 )">
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</argument>
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<argument index="2" name="margin" type="Vector2" default="Vector2( 0, 0 )">
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</argument>
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<description>
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Sets the size override of the viewport. If the [code]enable[/code] parameter is [code]true[/code] the override is used, otherwise it uses the default size. If the size parameter is [code](-1, -1)[/code], it won't update the size.
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</description>
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</method>
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<method name="set_size_override_stretch">
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<return type="void">
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</return>
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<argument index="0" name="enabled" type="bool">
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</argument>
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<description>
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If [code]true[/code] the size override affects stretch as well.
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</description>
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</method>
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<method name="unhandled_input">
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<return type="void">
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</return>
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<argument index="0" name="local_event" type="InputEvent">
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</argument>
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<description>
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</description>
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</method>
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<method name="update_worlds">
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<return type="void">
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</return>
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<description>
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Forces update of the 2D and 3D worlds.
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</description>
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</method>
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<method name="warp_mouse">
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<return type="void">
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</return>
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<argument index="0" name="to_position" type="Vector2">
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</argument>
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<description>
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Warps the mouse to a position relative to the viewport.
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</description>
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</method>
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</methods>
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<members>
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<member name="arvr" type="bool" setter="set_use_arvr" getter="use_arvr">
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If [code]true[/code] the viewport will be used in AR/VR process. Default value: [code]false[/code].
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</member>
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<member name="audio_listener_enable_2d" type="bool" setter="set_as_audio_listener_2d" getter="is_audio_listener_2d">
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If [code]true[/code] the viewport will process 2D audio streams. Default value: [code]false[/code].
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</member>
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<member name="audio_listener_enable_3d" type="bool" setter="set_as_audio_listener" getter="is_audio_listener">
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If [code]true[/code] the viewport will process 3D audio streams. Default value: [code]false[/code].
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</member>
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<member name="canvas_transform" type="Transform2D" setter="set_canvas_transform" getter="get_canvas_transform">
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The canvas transform of the viewport, useful for changing the on-screen positions of all child [CanvasItem]s. This is relative to the global canvas transform of the viewport.
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</member>
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<member name="debug_draw" type="int" setter="set_debug_draw" getter="get_debug_draw" enum="Viewport.DebugDraw">
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The overlay mode for test rendered geometry in debug purposes. Default value: [code]DEBUG_DRAW_DISABLED[/code].
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</member>
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<member name="disable_3d" type="bool" setter="set_disable_3d" getter="is_3d_disabled">
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If [code]true[/code] the viewport will disable 3D rendering. For actual disabling use [code]usage[/code]. Default value: [code]false[/code].
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</member>
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<member name="global_canvas_transform" type="Transform2D" setter="set_global_canvas_transform" getter="get_global_canvas_transform">
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The global canvas transform of the viewport. The canvas transform is relative to this.
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</member>
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<member name="gui_disable_input" type="bool" setter="set_disable_input" getter="is_input_disabled">
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If [code]true[/code] the viewport will not receive input event. Default value: [code]false[/code].
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</member>
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<member name="gui_snap_controls_to_pixels" type="bool" setter="set_snap_controls_to_pixels" getter="is_snap_controls_to_pixels_enabled">
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If [code]true[/code] the GUI controls on the viewport will lay pixel perfectly. Default value: [code]true[/code].
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</member>
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<member name="hdr" type="bool" setter="set_hdr" getter="get_hdr">
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If [code]true[/code] the viewport rendering will receive benefits from High Dynamic Range algorithm. Default value: [code]true[/code].
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</member>
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<member name="msaa" type="int" setter="set_msaa" getter="get_msaa" enum="Viewport.MSAA">
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The multisample anti-aliasing mode. Default value: [code]MSAA_DISABLED[/code].
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</member>
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<member name="own_world" type="bool" setter="set_use_own_world" getter="is_using_own_world">
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If [code]true[/code] the viewport will use [World] defined in [code]world[/code] property. Default value: [code]false[/code].
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</member>
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<member name="physics_object_picking" type="bool" setter="set_physics_object_picking" getter="get_physics_object_picking">
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If [code]true[/code] the objects rendered by viewport become subjects of mouse picking process. Default value: [code]false[/code].
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</member>
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<member name="render_target_clear_mode" type="int" setter="set_clear_mode" getter="get_clear_mode" enum="Viewport.ClearMode">
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The clear mode when viewport used as a render target. Default value: [code]CLEAR_MODE_ALWAYS[/code].
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</member>
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<member name="render_target_update_mode" type="int" setter="set_update_mode" getter="get_update_mode" enum="Viewport.UpdateMode">
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The update mode when viewport used as a render target. Default value: [code]UPDATE_WHEN_VISIBLE[/code].
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</member>
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<member name="render_target_v_flip" type="bool" setter="set_vflip" getter="get_vflip">
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If [code]true[/code] the result of rendering will be flipped vertically. Default value: [code]false[/code].
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</member>
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<member name="shadow_atlas_quad_0" type="int" setter="set_shadow_atlas_quadrant_subdiv" getter="get_shadow_atlas_quadrant_subdiv" enum="Viewport.ShadowAtlasQuadrantSubdiv">
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The subdivision amount of first quadrant on shadow atlas. Default value: [code]SHADOW_ATLAS_QUADRANT_SUBDIV_4[/code].
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</member>
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<member name="shadow_atlas_quad_1" type="int" setter="set_shadow_atlas_quadrant_subdiv" getter="get_shadow_atlas_quadrant_subdiv" enum="Viewport.ShadowAtlasQuadrantSubdiv">
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The subdivision amount of second quadrant on shadow atlas. Default value: [code]SHADOW_ATLAS_QUADRANT_SUBDIV_4[/code].
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</member>
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<member name="shadow_atlas_quad_2" type="int" setter="set_shadow_atlas_quadrant_subdiv" getter="get_shadow_atlas_quadrant_subdiv" enum="Viewport.ShadowAtlasQuadrantSubdiv">
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The subdivision amount of third quadrant on shadow atlas. Default value: [code]SHADOW_ATLAS_QUADRANT_SUBDIV_16[/code].
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</member>
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<member name="shadow_atlas_quad_3" type="int" setter="set_shadow_atlas_quadrant_subdiv" getter="get_shadow_atlas_quadrant_subdiv" enum="Viewport.ShadowAtlasQuadrantSubdiv">
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The subdivision amount of fourth quadrant on shadow atlas. Default value: [code]SHADOW_ATLAS_QUADRANT_SUBDIV_64[/code].
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</member>
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<member name="shadow_atlas_size" type="int" setter="set_shadow_atlas_size" getter="get_shadow_atlas_size">
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The resolution of shadow atlas. Both width and height is equal to one value.
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</member>
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<member name="size" type="Vector2" setter="set_size" getter="get_size">
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The width and height of viewport.
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</member>
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<member name="transparent_bg" type="bool" setter="set_transparent_background" getter="has_transparent_background">
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If [code]true[/code] the viewport should render its background as transparent. Default value: [code]false[/code].
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</member>
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<member name="usage" type="int" setter="set_usage" getter="get_usage" enum="Viewport.Usage">
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The rendering mode of viewport. Default value: [code]USAGE_3D[/code].
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</member>
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<member name="world" type="World" setter="set_world" getter="get_world">
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The custom [World] which can be used as 3D environment source.
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</member>
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<member name="world_2d" type="World2D" setter="set_world_2d" getter="get_world_2d">
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The custom [World2D] which can be used as 2D environment source.
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</member>
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</members>
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<signals>
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<signal name="size_changed">
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<description>
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Emitted when the size of the viewport is changed, whether by [method set_size_override], resize of window, or some other means.
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="UPDATE_DISABLED" value="0" enum="UpdateMode">
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Do not update the render target.
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</constant>
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<constant name="UPDATE_ONCE" value="1" enum="UpdateMode">
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Update the render target once, then switch to [code]UPDATE_DISABLED[/code].
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</constant>
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<constant name="UPDATE_WHEN_VISIBLE" value="2" enum="UpdateMode">
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Update the render target only when it is visible. This is the default value.
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</constant>
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<constant name="UPDATE_ALWAYS" value="3" enum="UpdateMode">
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Always update the render target.
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</constant>
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<constant name="SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED" value="0" enum="ShadowAtlasQuadrantSubdiv">
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</constant>
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<constant name="SHADOW_ATLAS_QUADRANT_SUBDIV_1" value="1" enum="ShadowAtlasQuadrantSubdiv">
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</constant>
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<constant name="SHADOW_ATLAS_QUADRANT_SUBDIV_4" value="2" enum="ShadowAtlasQuadrantSubdiv">
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</constant>
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<constant name="SHADOW_ATLAS_QUADRANT_SUBDIV_16" value="3" enum="ShadowAtlasQuadrantSubdiv">
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</constant>
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<constant name="SHADOW_ATLAS_QUADRANT_SUBDIV_64" value="4" enum="ShadowAtlasQuadrantSubdiv">
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</constant>
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<constant name="SHADOW_ATLAS_QUADRANT_SUBDIV_256" value="5" enum="ShadowAtlasQuadrantSubdiv">
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</constant>
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<constant name="SHADOW_ATLAS_QUADRANT_SUBDIV_1024" value="6" enum="ShadowAtlasQuadrantSubdiv">
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</constant>
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<constant name="SHADOW_ATLAS_QUADRANT_SUBDIV_MAX" value="7" enum="ShadowAtlasQuadrantSubdiv">
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Enum limiter. Do not use it directly.
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</constant>
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<constant name="RENDER_INFO_OBJECTS_IN_FRAME" value="0" enum="RenderInfo">
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Amount of objects in frame.
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</constant>
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<constant name="RENDER_INFO_VERTICES_IN_FRAME" value="1" enum="RenderInfo">
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Amount of vertices in frame.
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</constant>
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<constant name="RENDER_INFO_MATERIAL_CHANGES_IN_FRAME" value="2" enum="RenderInfo">
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Amount of material changes in frame.
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</constant>
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<constant name="RENDER_INFO_SHADER_CHANGES_IN_FRAME" value="3" enum="RenderInfo">
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Amount of shader changes in frame.
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</constant>
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<constant name="RENDER_INFO_SURFACE_CHANGES_IN_FRAME" value="4" enum="RenderInfo">
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Amount of surface changes in frame.
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</constant>
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<constant name="RENDER_INFO_DRAW_CALLS_IN_FRAME" value="5" enum="RenderInfo">
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Amount of draw calls in frame.
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</constant>
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<constant name="RENDER_INFO_MAX" value="6" enum="RenderInfo">
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Enum limiter. Do not use it directly.
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</constant>
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<constant name="DEBUG_DRAW_DISABLED" value="0" enum="DebugDraw">
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Objects are displayed normally.
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</constant>
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<constant name="DEBUG_DRAW_UNSHADED" value="1" enum="DebugDraw">
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Objects are displayed without light information.
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</constant>
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<constant name="DEBUG_DRAW_OVERDRAW" value="2" enum="DebugDraw">
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Objected are displayed semi-transparent with additive blending so you can see where they intersect.
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</constant>
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<constant name="DEBUG_DRAW_WIREFRAME" value="3" enum="DebugDraw">
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Objects are displayed in wireframe style.
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</constant>
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<constant name="MSAA_DISABLED" value="0" enum="MSAA">
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Multisample anti-aliasing mode disabled. This is the default value.
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</constant>
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<constant name="MSAA_2X" value="1" enum="MSAA">
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</constant>
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<constant name="MSAA_4X" value="2" enum="MSAA">
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</constant>
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<constant name="MSAA_8X" value="3" enum="MSAA">
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</constant>
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<constant name="MSAA_16X" value="4" enum="MSAA">
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</constant>
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<constant name="USAGE_2D" value="0" enum="Usage">
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</constant>
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<constant name="USAGE_2D_NO_SAMPLING" value="1" enum="Usage">
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</constant>
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<constant name="USAGE_3D" value="2" enum="Usage">
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</constant>
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<constant name="USAGE_3D_NO_EFFECTS" value="3" enum="Usage">
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</constant>
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<constant name="CLEAR_MODE_ALWAYS" value="0" enum="ClearMode">
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Always clear the render target before drawing.
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</constant>
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<constant name="CLEAR_MODE_NEVER" value="1" enum="ClearMode">
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Never clear the render target.
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</constant>
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<constant name="CLEAR_MODE_ONLY_NEXT_FRAME" value="2" enum="ClearMode">
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Clear the render target next frame, then switch to [code]CLEAR_MODE_NEVER[/code].
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</constant>
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</constants>
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</class>
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