godot/scene
Rémi Verschelde ebf00b86ed
Merge pull request #87694 from jsjtxietian/cube-layer
Add check in `CompressedTextureLayered::get_layer_data` to prevent crash
2024-02-17 00:22:58 +01:00
..
2d Merge pull request #88019 from mihe/wrong-contact-count 2024-02-14 10:59:45 +01:00
3d Custom ("visiblity") AABB support for CPUParticles 2024-02-15 22:37:07 -08:00
animation Merge pull request #86608 from TokageItLab/add-warn-setting-anim 2024-02-17 00:22:52 +01:00
audio Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const 2024-02-08 13:01:50 -06:00
debugger Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
gui Fix ItemList click detection gaps 2024-02-15 12:16:31 +01:00
main Merge pull request #86781 from KoBeWi/scenes_that_are_no_longer_with_us 2024-02-13 23:43:14 +01:00
resources Merge pull request #87694 from jsjtxietian/cube-layer 2024-02-17 00:22:58 +01:00
theme Merge pull request #84763 from KoBeWi/all-knowing_theme_editor 2024-02-13 17:23:07 +01:00
property_list_helper.cpp Add PropertyListHelper to PopupMenu 2024-02-11 12:09:55 +01:00
property_list_helper.h Add PropertyListHelper to PopupMenu 2024-02-11 12:09:55 +01:00
property_utils.cpp Fix node property duplication 2023-11-04 10:45:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Implement support for application status indicators (tray icons). 2024-02-13 15:59:35 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00