godot/modules/gdnative/nativescript
Bastiaan Olij 8aa022f99c
Only unload the library when no NativeScript objects exist if the reloadable flag is true. If it is false it is likely the library does other things and can't be unloaded
(cherry picked from commit ae7675065a)
2021-02-16 14:27:38 +01:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
api_generator.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
api_generator.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
godot_nativescript.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
nativescript.cpp Only unload the library when no NativeScript objects exist if the reloadable flag is true. If it is false it is likely the library does other things and can't be unloaded 2021-02-16 14:27:38 +01:00
nativescript.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00