godot/scene
PouleyKetchoupp ec0dc93083
Fix errors with invalid bone node path in Polygon2D
NodePath properties are designed to be relative to the given node, so
validity checks are failing in the editor for Polygon2D nodes, which are
relative to the Skeleton2D node rather than the Polygon2D node.

Fixed by saving bone paths as String properties instead of NodePath.

Shouldn't cause a difference for performance since NodePath properties
are technically saved as String anyway.

(cherry picked from commit 8d9619ad46)
2021-11-03 17:31:10 +01:00
..
2d Fix errors with invalid bone node path in Polygon2D 2021-11-03 17:31:10 +01:00
3d Merge pull request #54348 from akien-mga/3.x-clang-format-dont-align-operands 2021-10-28 15:43:15 +02:00
animation Fix AnimationNodeStateMachinePlayback start() on nonexistent node 2021-10-04 15:22:16 +02:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Promote object validity checks to release builds 2021-09-21 10:39:04 +02:00
gui Fix uninteractable singular tab in TabBar 2021-10-31 23:10:47 +01:00
main clang-format: Disable alignment of operands, too unreliable 2021-10-28 13:23:38 +02:00
resources Prevent MeshDataTool from crashing due to invalid bones/weights arrays 2021-11-02 16:52:36 +03:00
register_scene_types.cpp Ignore OS specific values (constants, project settings, properties) 2021-10-10 23:40:32 +03:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Display a editor gizmo icon for Listener 2021-09-16 23:37:12 +02:00
scene_string_names.h Display a editor gizmo icon for Listener 2021-09-16 23:37:12 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00