godot/editor/debugger
Paul Joannon c93eec4139
Better error display in debugger panel
- Use the right stack frame info as title of the error.
- Use the actual C# exception type as error for exceptions raised from C#.
- Show the right language instead of always **C++ Error**.
2023-01-27 10:01:55 +01:00
..
debug_adapter Move remote debug buttons to a single menu. 2023-01-14 22:25:35 +02:00
editor_debugger_inspector.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_debugger_inspector.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_debugger_node.cpp Add EditorUndoRedoManager singleton 2023-01-16 01:11:52 +01:00
editor_debugger_node.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_debugger_server.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_debugger_server.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_debugger_tree.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_debugger_tree.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_performance_profiler.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_performance_profiler.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_profiler.cpp Add expand modes to TextureRect 2023-01-12 17:06:03 +01:00
editor_profiler.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_visual_profiler.cpp Add expand modes to TextureRect 2023-01-12 17:06:03 +01:00
editor_visual_profiler.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
script_editor_debugger.cpp Better error display in debugger panel 2023-01-27 10:01:55 +01:00
script_editor_debugger.h Better error display in debugger panel 2023-01-27 10:01:55 +01:00
SCsub Implemented initial DAP support 2021-08-02 10:43:35 +01:00