godot/editor/export
Yuri Sizov 4154039832 Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00
..
SCsub
editor_export.cpp Exposing more project settings for documentation 2023-03-15 14:25:40 +01:00
editor_export.h
editor_export_platform.cpp Delete unused compression formats from .imoprt files when exporting 2023-03-09 13:20:38 -08:00
editor_export_platform.h Refactor high quality texture import 2023-01-30 15:53:23 +01:00
editor_export_platform_pc.cpp Export: Default to exporting S3TC + BPTC for PC platforms 2023-02-23 18:42:28 +01:00
editor_export_platform_pc.h
editor_export_plugin.cpp Bind `EditorExportPlugin::_get_export_features` 2023-02-07 23:14:20 +01:00
editor_export_plugin.h
editor_export_preset.cpp
editor_export_preset.h
editor_export_shared_object.h
export_template_manager.cpp Remember directory when installing templates file 2023-03-10 18:18:30 +01:00
export_template_manager.h
project_export.cpp Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
project_export.h Make it clearer that file modes propagate to children in the dedicated server export 2023-01-30 15:10:44 -06:00