godot/modules
Juan Linietsky ec49f41e19 Even more work on visual script editor:
-Added constructor nodes, specialized and conversion ones.
-Cleaned up how unconnected input default values are shown and edited (much cleaner)
-Dragging scene nodes into graph makes a call dialog appear by deault
-Dragging properties into graph is set by default, not get
-fixed dragging internal functions into graph
2016-08-26 17:38:25 -03:00
..
cscript Fix cscript module syntax errors for MSVC compiler 2016-06-26 14:19:46 -03:00
enet enet: Fix build on android and iphone platforms 2016-08-22 12:59:06 +02:00
gdscript More visual script work 2016-08-25 17:45:20 -03:00
gridmap Concluded base visual scripting! can edit but not run though. 2016-08-04 00:05:35 -03:00
ik Removed unused variables (first pass) 2016-07-07 23:15:03 +02:00
visual_script Even more work on visual script editor: 2016-08-26 17:38:25 -03:00
register_module_types.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
SCsub Remove trailing spaces 2016-04-02 20:26:12 +02:00