godot/drivers/openssl/stream_peer_ssl.cpp
Juan Linietsky ec4ef2d2e7 -Added google play services (needed for some stuff)
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
2014-04-14 22:43:44 -03:00

98 lines
3.0 KiB
C++

#include "stream_peer_ssl.h"
Error StreamPeerSSL::connect(const String &p_host,int p_port,int p_flags) {
// Set up a SSL_CTX object, which will tell our BIO object how to do its work
ctx = SSL_CTX_new(SSLv23_client_method());
// Create our BIO object for SSL connections.
BIO* bio = BIO_new_ssl_connect(ctx);
// Failure?
if (bio == NULL) {
// We need to free up the SSL_CTX before we leave.
ERR_FAIL_COND_V(bio==NULL,ERR_CANT_CREATE);
}
// Makes ssl point to bio's SSL object.
BIO_get_ssl(bio, &ssl);
// Set the SSL to automatically retry on failure.
SSL_set_mode(ssl, SSL_MODE_AUTO_RETRY);
// We're connection to google.com on port 443.
BIO_set_conn_hostname(bio, (p_host+":"+itos(p_port)).utf8().get_data());
// Same as before, try to connect.
if (BIO_do_connect(bio) <= 0) {
ERR_EXPLAIN("Failed to connect to '"+p_host+"'' port "+itos(p_port));
BIO_free_all(bio);
SSL_CTX_free(ctx);
ERR_FAIL_V(ERR_CANT_CONNECT);
}
// Now we need to do the SSL handshake, so we can communicate.
if (BIO_do_handshake(bio) <= 0) {
ERR_EXPLAIN("Failed to handshake to '"+p_host+"'' port "+itos(p_port));
BIO_free_all(bio);
SSL_CTX_free(ctx);
ERR_FAIL_V(ERR_CANT_CONNECT);
}
// Create a buffer for grabbing information from the page.
char buf[1024];
memset(buf, 0, sizeof(buf));
// Create a buffer for the reqest we'll send to the server
char send[1024];
memset(send, 0, sizeof(send));
// Create our GET request.
strcat(send, "GET / HTTP/1.1\nHost:google.com\nUser Agent: Mozilla/5.0 (compatible; MSIE 9.0; Windows NT 6.1; Trident/5.0)\nConnection: Close\n\n");
// BIO_puts sends a null-terminated string to the server. In this case it's our GET request.
BIO_puts(bio, send);
// Loop while there's information to be read.
while (1) {
// BIO_read() reads data from the server into a buffer. It returns the number of characters read in.
int x = BIO_read(bio, buf, sizeof(buf) - 1);
// If we haven't read in anything, assume there's nothing more to be sent since we used Connection: Close.
if (x == 0) {
break;
}
// If BIO_read() returns a negative number, there was an error
else if (x < 0) {
// BIO_should_retry lets us know if we should keep trying to read data or not.
if (!BIO_should_retry(bio)) {
printf("\nRead Failed!\n");
BIO_free_all(bio);
SSL_CTX_free(ctx);
return;
}
}
// We actually got some data, without errors!
else {
// Null-terminate our buffer, just in case
buf[x] = 0;
// Echo what the server sent to the screen
printf("%s", buf);
}
}
// Free up that BIO object we created.
BIO_free_all(bio);
// Remember, we also need to free up that SSL_CTX object!
SSL_CTX_free(ctx);
// Return.
}
void StreamPeerSSL::initialize_ssl() {
CRYPTO_malloc_init(); // Initialize malloc, free, etc for OpenSSL's use
SSL_library_init(); // Initialize OpenSSL's SSL libraries
SSL_load_error_strings(); // Load SSL error strings
ERR_load_BIO_strings(); // Load BIO error strings
OpenSSL_add_all_algorithms(); // Load all available encryption algorithms
}
void StreamPeerSSL::finalize_ssl(){
}