28f51ba547
* Only two texture import modes for low/high quality now: * S3TC/BPTC * ETC2/ASTC * Makes sense given this is the general preferred and most compatible combination in most platforms. * Removed lossy_quality from VRAM texture compression options. It was unused everywhere. * Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA). * Changed MacOS export settings so required texture formats depend on the architecture selected. This solves the following problems: * Makes it simpler to import textures as high quality, without having to worry about the specific format used. * As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
105 lines
3.8 KiB
C++
105 lines
3.8 KiB
C++
/**************************************************************************/
|
|
/* config.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef CONFIG_GLES3_H
|
|
#define CONFIG_GLES3_H
|
|
|
|
#ifdef GLES3_ENABLED
|
|
|
|
#include "core/string/ustring.h"
|
|
#include "core/templates/hash_set.h"
|
|
|
|
// This must come first to avoid windows.h mess
|
|
#include "platform_config.h"
|
|
#ifndef OPENGL_INCLUDE_H
|
|
#include <GLES3/gl3.h>
|
|
#else
|
|
#include OPENGL_INCLUDE_H
|
|
#endif
|
|
|
|
#ifdef ANDROID_ENABLED
|
|
typedef void (*PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)(GLenum, GLenum, GLuint, GLint, GLint, GLsizei);
|
|
#endif
|
|
|
|
namespace GLES3 {
|
|
|
|
class Config {
|
|
private:
|
|
static Config *singleton;
|
|
|
|
public:
|
|
bool use_nearest_mip_filter = false;
|
|
bool use_depth_prepass = true;
|
|
|
|
int max_vertex_texture_image_units = 0;
|
|
int max_texture_image_units = 0;
|
|
int max_texture_size = 0;
|
|
int max_viewport_size[2] = { 0, 0 };
|
|
int max_uniform_buffer_size = 0;
|
|
int max_renderable_elements = 0;
|
|
int max_renderable_lights = 0;
|
|
int max_lights_per_object = 0;
|
|
|
|
// TODO implement wireframe in OpenGL
|
|
// bool generate_wireframes;
|
|
|
|
HashSet<String> extensions;
|
|
|
|
bool float_texture_supported = false;
|
|
bool s3tc_supported = false;
|
|
bool rgtc_supported = false;
|
|
bool bptc_supported = false;
|
|
bool etc2_supported = false;
|
|
bool astc_supported = false;
|
|
bool astc_hdr_supported = false;
|
|
bool astc_layered_supported = false;
|
|
|
|
bool force_vertex_shading = false;
|
|
|
|
bool support_anisotropic_filter = false;
|
|
float anisotropic_level = 0.0f;
|
|
|
|
bool multiview_supported = false;
|
|
#ifdef ANDROID_ENABLED
|
|
PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC eglFramebufferTextureMultiviewOVR = nullptr;
|
|
#endif
|
|
|
|
static Config *get_singleton() { return singleton; };
|
|
|
|
Config();
|
|
~Config();
|
|
};
|
|
|
|
} // namespace GLES3
|
|
|
|
#endif // GLES3_ENABLED
|
|
|
|
#endif // CONFIG_GLES3_H
|