326 lines
12 KiB
C++
326 lines
12 KiB
C++
/*************************************************************************/
|
|
/* nativescript.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef NATIVE_SCRIPT_H
|
|
#define NATIVE_SCRIPT_H
|
|
|
|
#include "core/resource.h"
|
|
#include "core/script_language.h"
|
|
#include "core/self_list.h"
|
|
#include "io/resource_loader.h"
|
|
#include "io/resource_saver.h"
|
|
#include "ordered_hash_map.h"
|
|
#include "os/thread_safe.h"
|
|
#include "scene/main/node.h"
|
|
|
|
#include "modules/gdnative/gdnative.h"
|
|
#include <nativescript/godot_nativescript.h>
|
|
|
|
#ifndef NO_THREADS
|
|
#include "os/mutex.h"
|
|
#endif
|
|
|
|
struct NativeScriptDesc {
|
|
|
|
struct Method {
|
|
godot_instance_method method;
|
|
MethodInfo info;
|
|
int rpc_mode;
|
|
};
|
|
struct Property {
|
|
godot_property_set_func setter;
|
|
godot_property_get_func getter;
|
|
PropertyInfo info;
|
|
Variant default_value;
|
|
int rset_mode;
|
|
};
|
|
|
|
struct Signal {
|
|
MethodInfo signal;
|
|
};
|
|
|
|
Map<StringName, Method> methods;
|
|
OrderedHashMap<StringName, Property> properties;
|
|
Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
|
|
StringName base;
|
|
StringName base_native_type;
|
|
NativeScriptDesc *base_data;
|
|
godot_instance_create_func create_func;
|
|
godot_instance_destroy_func destroy_func;
|
|
|
|
bool is_tool;
|
|
|
|
inline NativeScriptDesc()
|
|
: methods(),
|
|
properties(),
|
|
signals_(),
|
|
base(),
|
|
base_native_type() {
|
|
zeromem(&create_func, sizeof(godot_instance_create_func));
|
|
zeromem(&destroy_func, sizeof(godot_instance_destroy_func));
|
|
}
|
|
};
|
|
|
|
class NativeScript : public Script {
|
|
GDCLASS(NativeScript, Script)
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
Set<PlaceHolderScriptInstance *> placeholders;
|
|
void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
|
|
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
|
|
#endif
|
|
|
|
friend class NativeScriptInstance;
|
|
friend class NativeScriptLanguage;
|
|
friend class NativeReloadNode;
|
|
friend class GDNativeLibrary;
|
|
|
|
Ref<GDNativeLibrary> library;
|
|
|
|
String lib_path;
|
|
|
|
String class_name;
|
|
|
|
#ifndef NO_THREADS
|
|
Mutex *owners_lock;
|
|
#endif
|
|
Set<Object *> instance_owners;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
inline NativeScriptDesc *get_script_desc() const;
|
|
|
|
void set_class_name(String p_class_name);
|
|
String get_class_name() const;
|
|
|
|
void set_library(Ref<GDNativeLibrary> p_library);
|
|
Ref<GDNativeLibrary> get_library() const;
|
|
|
|
virtual bool can_instance() const;
|
|
|
|
virtual Ref<Script> get_base_script() const; //for script inheritance
|
|
|
|
virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
|
|
virtual ScriptInstance *instance_create(Object *p_this);
|
|
virtual bool instance_has(const Object *p_this) const;
|
|
|
|
virtual bool has_source_code() const;
|
|
virtual String get_source_code() const;
|
|
virtual void set_source_code(const String &p_code);
|
|
virtual Error reload(bool p_keep_state = false);
|
|
|
|
virtual bool has_method(const StringName &p_method) const;
|
|
virtual MethodInfo get_method_info(const StringName &p_method) const;
|
|
|
|
virtual bool is_tool() const;
|
|
|
|
virtual ScriptLanguage *get_language() const;
|
|
|
|
virtual bool has_script_signal(const StringName &p_signal) const;
|
|
virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
|
|
|
|
virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
|
|
|
|
virtual void update_exports(); //editor tool
|
|
virtual void get_script_method_list(List<MethodInfo> *p_list) const;
|
|
virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
|
|
|
|
Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
|
|
|
|
NativeScript();
|
|
~NativeScript();
|
|
};
|
|
|
|
class NativeScriptInstance : public ScriptInstance {
|
|
|
|
friend class NativeScript;
|
|
|
|
Object *owner;
|
|
Ref<NativeScript> script;
|
|
|
|
void _ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount);
|
|
|
|
public:
|
|
void *userdata;
|
|
|
|
virtual bool set(const StringName &p_name, const Variant &p_value);
|
|
virtual bool get(const StringName &p_name, Variant &r_ret) const;
|
|
virtual void get_property_list(List<PropertyInfo> *p_properties) const;
|
|
virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const;
|
|
virtual void get_method_list(List<MethodInfo> *p_list) const;
|
|
virtual bool has_method(const StringName &p_method) const;
|
|
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
|
|
virtual void notification(int p_notification);
|
|
virtual Ref<Script> get_script() const;
|
|
virtual RPCMode get_rpc_mode(const StringName &p_method) const;
|
|
virtual RPCMode get_rset_mode(const StringName &p_variable) const;
|
|
virtual ScriptLanguage *get_language();
|
|
|
|
virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
|
|
virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
|
|
|
|
virtual void refcount_incremented();
|
|
virtual bool refcount_decremented();
|
|
|
|
~NativeScriptInstance();
|
|
};
|
|
|
|
class NativeReloadNode;
|
|
|
|
class NativeScriptLanguage : public ScriptLanguage {
|
|
|
|
friend class NativeScript;
|
|
friend class NativeScriptInstance;
|
|
friend class NativeReloadNode;
|
|
|
|
private:
|
|
static NativeScriptLanguage *singleton;
|
|
|
|
void _unload_stuff();
|
|
|
|
#ifndef NO_THREADS
|
|
Mutex *mutex;
|
|
|
|
Set<Ref<GDNativeLibrary> > libs_to_init;
|
|
Set<NativeScript *> scripts_to_register;
|
|
volatile bool has_objects_to_register; // so that we don't lock mutex every frame - it's rarely needed
|
|
void defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script);
|
|
#endif
|
|
|
|
void init_library(const Ref<GDNativeLibrary> &lib);
|
|
void register_script(NativeScript *script);
|
|
void unregister_script(NativeScript *script);
|
|
|
|
void call_libraries_cb(const StringName &name);
|
|
|
|
public:
|
|
// These two maps must only be touched on the main thread
|
|
Map<String, Map<StringName, NativeScriptDesc> > library_classes;
|
|
Map<String, Ref<GDNative> > library_gdnatives;
|
|
|
|
Map<String, Set<NativeScript *> > library_script_users;
|
|
|
|
const StringName _init_call_type = "nativescript_init";
|
|
const StringName _init_call_name = "godot_nativescript_init";
|
|
|
|
const StringName _noarg_call_type = "nativescript_no_arg";
|
|
|
|
const StringName _frame_call_name = "godot_nativescript_frame";
|
|
|
|
#ifndef NO_THREADS
|
|
const StringName _thread_enter_call_name = "godot_nativescript_thread_enter";
|
|
const StringName _thread_exit_call_name = "godot_nativescript_thread_exit";
|
|
#endif
|
|
|
|
NativeScriptLanguage();
|
|
~NativeScriptLanguage();
|
|
|
|
inline static NativeScriptLanguage *get_singleton() {
|
|
return singleton;
|
|
}
|
|
|
|
void _hacky_api_anchor();
|
|
|
|
#ifndef NO_THREADS
|
|
virtual void thread_enter();
|
|
virtual void thread_exit();
|
|
#endif
|
|
|
|
virtual void frame();
|
|
|
|
virtual String get_name() const;
|
|
virtual void init();
|
|
virtual String get_type() const;
|
|
virtual String get_extension() const;
|
|
virtual Error execute_file(const String &p_path);
|
|
virtual void finish();
|
|
virtual void get_reserved_words(List<String> *p_words) const;
|
|
virtual void get_comment_delimiters(List<String> *p_delimiters) const;
|
|
virtual void get_string_delimiters(List<String> *p_delimiters) const;
|
|
virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
|
|
virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const;
|
|
virtual Script *create_script() const;
|
|
virtual bool has_named_classes() const;
|
|
virtual bool supports_builtin_mode() const;
|
|
virtual int find_function(const String &p_function, const String &p_code) const;
|
|
virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
|
|
virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
|
|
virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
|
|
virtual String debug_get_error() const;
|
|
virtual int debug_get_stack_level_count() const;
|
|
virtual int debug_get_stack_level_line(int p_level) const;
|
|
virtual String debug_get_stack_level_function(int p_level) const;
|
|
virtual String debug_get_stack_level_source(int p_level) const;
|
|
virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
|
|
virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
|
|
virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
|
|
virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth);
|
|
virtual void reload_all_scripts();
|
|
virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
|
|
virtual void get_recognized_extensions(List<String> *p_extensions) const;
|
|
virtual void get_public_functions(List<MethodInfo> *p_functions) const;
|
|
virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const;
|
|
virtual void profiling_start();
|
|
virtual void profiling_stop();
|
|
virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
|
|
virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
|
|
};
|
|
|
|
inline NativeScriptDesc *NativeScript::get_script_desc() const {
|
|
Map<StringName, NativeScriptDesc>::Element *E = NativeScriptLanguage::singleton->library_classes[lib_path].find(class_name);
|
|
return E ? &E->get() : NULL;
|
|
}
|
|
|
|
class NativeReloadNode : public Node {
|
|
GDCLASS(NativeReloadNode, Node)
|
|
bool unloaded = false;
|
|
|
|
public:
|
|
static void _bind_methods();
|
|
void _notification(int p_what);
|
|
};
|
|
|
|
class ResourceFormatLoaderNativeScript : public ResourceFormatLoader {
|
|
public:
|
|
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
|
|
virtual void get_recognized_extensions(List<String> *p_extensions) const;
|
|
virtual bool handles_type(const String &p_type) const;
|
|
virtual String get_resource_type(const String &p_path) const;
|
|
};
|
|
|
|
class ResourceFormatSaverNativeScript : public ResourceFormatSaver {
|
|
virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
|
|
virtual bool recognize(const RES &p_resource) const;
|
|
virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
|
|
};
|
|
|
|
#endif // GDNATIVE_H
|