554c776e08
The order of numbers is not changed except for Transform2D. All logic is done inside of their structures (and not in Variant). For the number of decimals printed, they now use String::num_real which works best with real_t, except for Color which is fixed at 4 decimals (this is a reliable number of float digits when converting from 16-bpc so it seems like a good choice)
180 lines
5.6 KiB
C++
180 lines
5.6 KiB
C++
/*************************************************************************/
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/* plane.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "plane.h"
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#include "core/math/math_funcs.h"
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#include "core/variant/variant.h"
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void Plane::set_normal(const Vector3 &p_normal) {
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normal = p_normal;
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}
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void Plane::normalize() {
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real_t l = normal.length();
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if (l == 0) {
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*this = Plane(0, 0, 0, 0);
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return;
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}
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normal /= l;
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d /= l;
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}
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Plane Plane::normalized() const {
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Plane p = *this;
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p.normalize();
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return p;
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}
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Vector3 Plane::get_any_perpendicular_normal() const {
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static const Vector3 p1 = Vector3(1, 0, 0);
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static const Vector3 p2 = Vector3(0, 1, 0);
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Vector3 p;
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if (ABS(normal.dot(p1)) > 0.99) { // if too similar to p1
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p = p2; // use p2
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} else {
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p = p1; // use p1
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}
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p -= normal * normal.dot(p);
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p.normalize();
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return p;
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}
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/* intersections */
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bool Plane::intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result) const {
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const Plane &p_plane0 = *this;
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Vector3 normal0 = p_plane0.normal;
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Vector3 normal1 = p_plane1.normal;
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Vector3 normal2 = p_plane2.normal;
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real_t denom = vec3_cross(normal0, normal1).dot(normal2);
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if (Math::is_zero_approx(denom)) {
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return false;
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}
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if (r_result) {
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*r_result = ((vec3_cross(normal1, normal2) * p_plane0.d) +
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(vec3_cross(normal2, normal0) * p_plane1.d) +
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(vec3_cross(normal0, normal1) * p_plane2.d)) /
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denom;
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}
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return true;
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}
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bool Plane::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection) const {
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Vector3 segment = p_dir;
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real_t den = normal.dot(segment);
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//printf("den is %i\n",den);
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if (Math::is_zero_approx(den)) {
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return false;
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}
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real_t dist = (normal.dot(p_from) - d) / den;
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//printf("dist is %i\n",dist);
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if (dist > CMP_EPSILON) { //this is a ray, before the emitting pos (p_from) doesn't exist
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return false;
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}
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dist = -dist;
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*p_intersection = p_from + segment * dist;
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return true;
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}
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bool Plane::intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 *p_intersection) const {
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Vector3 segment = p_begin - p_end;
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real_t den = normal.dot(segment);
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//printf("den is %i\n",den);
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if (Math::is_zero_approx(den)) {
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return false;
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}
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real_t dist = (normal.dot(p_begin) - d) / den;
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//printf("dist is %i\n",dist);
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if (dist < -CMP_EPSILON || dist > (1.0 + CMP_EPSILON)) {
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return false;
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}
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dist = -dist;
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*p_intersection = p_begin + segment * dist;
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return true;
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}
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Variant Plane::intersect_3_bind(const Plane &p_plane1, const Plane &p_plane2) const {
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Vector3 inters;
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if (intersect_3(p_plane1, p_plane2, &inters)) {
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return inters;
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} else {
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return Variant();
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}
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}
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Variant Plane::intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const {
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Vector3 inters;
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if (intersects_ray(p_from, p_dir, &inters)) {
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return inters;
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} else {
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return Variant();
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}
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}
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Variant Plane::intersects_segment_bind(const Vector3 &p_begin, const Vector3 &p_end) const {
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Vector3 inters;
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if (intersects_segment(p_begin, p_end, &inters)) {
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return inters;
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} else {
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return Variant();
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}
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}
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/* misc */
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bool Plane::is_equal_approx_any_side(const Plane &p_plane) const {
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return (normal.is_equal_approx(p_plane.normal) && Math::is_equal_approx(d, p_plane.d)) || (normal.is_equal_approx(-p_plane.normal) && Math::is_equal_approx(d, -p_plane.d));
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}
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bool Plane::is_equal_approx(const Plane &p_plane) const {
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return normal.is_equal_approx(p_plane.normal) && Math::is_equal_approx(d, p_plane.d);
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}
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Plane::operator String() const {
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return "[N: " + normal.operator String() + ", D: " + String::num_real(d, false) + "]";
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}
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