98a39aade9
When the `sync_after_draw` feature was on it was possible for the profiler's frame_time measurement to be incorrect. This fixes this problem by storing the raw measured time for use by the profiler. |
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.. | ||
tests | ||
SCsub | ||
app_icon.png | ||
default_controller_mappings.h | ||
gamecontrollerdb.txt | ||
godotcontrollerdb.txt | ||
input_default.cpp | ||
input_default.h | ||
main.cpp | ||
main.h | ||
main_builders.py | ||
main_timer_sync.cpp | ||
main_timer_sync.h | ||
performance.cpp | ||
performance.h | ||
splash.png | ||
splash_editor.png |