godot/scene/animation
Rémi Verschelde a363269479
AnimationMixer: Validate ObjectID before blend in case the object was freed
Works around #85365, but it's likely only a partial fix.
The proper fix would be to remove the Object pointer from the TrackCache
and always go back to the ObjectID before doing operations like this.
2023-11-28 12:27:23 +01:00
..
SCsub
animation_blend_space_1d.cpp
animation_blend_space_1d.h
animation_blend_space_2d.cpp
animation_blend_space_2d.h
animation_blend_tree.cpp
animation_blend_tree.h
animation_mixer.cpp AnimationMixer: Validate ObjectID before blend in case the object was freed 2023-11-28 12:27:23 +01:00
animation_mixer.h
animation_node_state_machine.cpp
animation_node_state_machine.h
animation_player.compat.inc
animation_player.cpp
animation_player.h
animation_tree.compat.inc
animation_tree.cpp
animation_tree.h
easing_equations.h
root_motion_view.cpp
root_motion_view.h
tween.cpp
tween.h