godot/scene/main
Rémi Verschelde cd4e46ee65 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.
2020-03-30 09:05:53 +02:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
canvas_item.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
canvas_item.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
canvas_layer.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
canvas_layer.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
http_request.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
http_request.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
instance_placeholder.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
instance_placeholder.h Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
node.cpp Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
node.h Add macOS DisplayServer implementation. 2020-03-26 16:24:05 +01:00
resource_preloader.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
resource_preloader.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
scene_tree.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
scene_tree.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
timer.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
timer.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
viewport.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
viewport.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
window.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
window.h Fixes to X11, still pretty broken 2020-03-26 15:50:00 +01:00