godot/scene/main
Fabio Alessandrelli ed19b4076e Add download_chunk_size property to HTTPRequest.
This allows setting the `read_chunk_size` of the internal HTTPClient.
This is important to reduce the allocation overhead and number of file
writes when downloading large files, allowing for better download speed.
2019-11-24 19:32:20 +01:00
..
canvas_layer.cpp Ability to make CanvasLayers have pseudo 3D depth. 2019-04-05 10:25:51 -03:00
canvas_layer.h Ability to make CanvasLayers have pseudo 3D depth. 2019-04-05 10:25:51 -03:00
http_request.cpp Add download_chunk_size property to HTTPRequest. 2019-11-24 19:32:20 +01:00
http_request.h Add download_chunk_size property to HTTPRequest. 2019-11-24 19:32:20 +01:00
instance_placeholder.cpp Fix some code found by Coverity Scan and PVS Studio 2019-07-23 09:14:31 +02:00
instance_placeholder.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
node.cpp Implement Node::get_process_priority() and its associated property 2019-11-17 17:48:50 +01:00
node.h Implement Node::get_process_priority() and its associated property 2019-11-17 17:48:50 +01:00
resource_preloader.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
resource_preloader.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_tree.cpp Rename External MSAA to AndroidVR MSAA 2019-11-16 15:36:43 +01:00
scene_tree.h Implement game camera override 2019-10-23 02:51:32 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
timer.cpp Added is_inside_tree() check in both Timer and Tween 2019-09-03 13:26:41 +02:00
timer.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
viewport.cpp Rename External MSAA to AndroidVR MSAA on Viewport property 2019-11-20 03:02:11 +09:00
viewport.h Implement game camera override 2019-10-23 02:51:32 +01:00