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tiles
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
SCsub
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…
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abstract_polygon_2d_editor.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
abstract_polygon_2d_editor.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
animation_blend_space_1d_editor.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
animation_blend_space_1d_editor.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
animation_blend_space_2d_editor.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
animation_blend_space_2d_editor.h
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…
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animation_blend_tree_editor_plugin.cpp
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Use range iterators for `Map`
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2021-09-30 15:09:12 -06:00 |
animation_blend_tree_editor_plugin.h
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Draggin in/out from ports to create nodes in Animation Blend Tree editor
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2021-09-20 10:39:29 +03:00 |
animation_player_editor_plugin.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
animation_player_editor_plugin.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
animation_state_machine_editor.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
animation_state_machine_editor.h
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…
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animation_tree_editor_plugin.cpp
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Fix make sub-resource crash in AnimationTreeEditor
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2021-10-07 19:45:03 +08:00 |
animation_tree_editor_plugin.h
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…
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asset_library_editor_plugin.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
asset_library_editor_plugin.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
audio_stream_editor_plugin.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
audio_stream_editor_plugin.h
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…
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camera_3d_editor_plugin.cpp
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…
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camera_3d_editor_plugin.h
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…
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canvas_item_editor_plugin.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
canvas_item_editor_plugin.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
collision_polygon_2d_editor_plugin.cpp
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…
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collision_polygon_2d_editor_plugin.h
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…
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collision_polygon_3d_editor_plugin.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
collision_polygon_3d_editor_plugin.h
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Implemented SkeletonEditorGizmo
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2021-10-07 01:07:46 +09:00 |
collision_shape_2d_editor_plugin.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
collision_shape_2d_editor_plugin.h
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Rename WorldMarginShape to WorldBoundaryShape
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2021-09-14 11:16:31 -07:00 |
cpu_particles_2d_editor_plugin.cpp
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Construct values only when necessary.
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2021-09-23 22:26:07 +05:45 |
cpu_particles_2d_editor_plugin.h
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…
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cpu_particles_3d_editor_plugin.cpp
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…
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cpu_particles_3d_editor_plugin.h
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…
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curve_editor_plugin.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
curve_editor_plugin.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
debugger_editor_plugin.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
debugger_editor_plugin.h
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…
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editor_debugger_plugin.cpp
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…
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editor_debugger_plugin.h
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…
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editor_preview_plugins.cpp
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Fix previews sometimes displaying wrong/blank image
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2021-11-05 12:58:14 -04:00 |
editor_preview_plugins.h
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Fix previews sometimes displaying wrong/blank image
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2021-11-05 12:58:14 -04:00 |
font_editor_plugin.cpp
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Makes FontData importable resource.
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2021-08-27 15:43:18 +03:00 |
font_editor_plugin.h
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Makes FontData importable resource.
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2021-08-27 15:43:18 +03:00 |
gpu_particles_2d_editor_plugin.cpp
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Construct values only when necessary.
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2021-09-23 22:26:07 +05:45 |
gpu_particles_2d_editor_plugin.h
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…
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gpu_particles_3d_editor_plugin.cpp
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Fix GPUParticle3D emission point generation
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2021-09-24 23:11:10 +02:00 |
gpu_particles_3d_editor_plugin.h
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…
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gpu_particles_collision_sdf_editor_plugin.cpp
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Rename Node's `filename` property to `scene_file_path` for clarity
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2021-09-30 16:50:25 +02:00 |
gpu_particles_collision_sdf_editor_plugin.h
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…
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gradient_editor_plugin.cpp
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Several Gradient improvements
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2021-11-08 19:11:36 +01:00 |
gradient_editor_plugin.h
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Several Gradient improvements
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2021-11-08 19:11:36 +01:00 |
input_event_editor_plugin.cpp
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…
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input_event_editor_plugin.h
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…
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light_occluder_2d_editor_plugin.cpp
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…
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light_occluder_2d_editor_plugin.h
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…
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lightmap_gi_editor_plugin.cpp
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Rename Node's `filename` property to `scene_file_path` for clarity
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2021-09-30 16:50:25 +02:00 |
lightmap_gi_editor_plugin.h
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…
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line_2d_editor_plugin.cpp
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…
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line_2d_editor_plugin.h
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…
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material_editor_plugin.cpp
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Added convertor from `ORMMaterial3D` to `ShaderMaterial`
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2021-10-29 17:49:24 +03:00 |
material_editor_plugin.h
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Added convertor from `ORMMaterial3D` to `ShaderMaterial`
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2021-10-29 17:49:24 +03:00 |
mesh_editor_plugin.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
mesh_editor_plugin.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
mesh_instance_3d_editor_plugin.cpp
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Remove node_hrcr hack
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2021-10-28 01:43:34 +02:00 |
mesh_instance_3d_editor_plugin.h
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…
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mesh_library_editor_plugin.cpp
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implement individual mesh transform for meshlibrary items
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2021-09-09 16:40:16 +02:00 |
mesh_library_editor_plugin.h
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implement individual mesh transform for meshlibrary items
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2021-09-09 16:40:16 +02:00 |
multimesh_editor_plugin.cpp
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…
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multimesh_editor_plugin.h
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…
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navigation_polygon_editor_plugin.cpp
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…
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navigation_polygon_editor_plugin.h
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…
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node_3d_editor_gizmos.cpp
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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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2021-10-28 22:02:23 -07:00 |
node_3d_editor_gizmos.h
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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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2021-10-28 22:02:23 -07:00 |
node_3d_editor_plugin.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
node_3d_editor_plugin.h
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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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2021-10-28 22:02:23 -07:00 |
occluder_instance_3d_editor_plugin.cpp
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Rename Node's `filename` property to `scene_file_path` for clarity
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2021-09-30 16:50:25 +02:00 |
occluder_instance_3d_editor_plugin.h
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…
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ot_features_plugin.cpp
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Fix EditorInspectorPlugin virtual bindings and add parse_group callback
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2021-11-10 17:56:59 +03:00 |
ot_features_plugin.h
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Fix EditorInspectorPlugin virtual bindings and add parse_group callback
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2021-11-10 17:56:59 +03:00 |
packed_scene_translation_parser_plugin.cpp
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Make some enhancements to the POT generation
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2021-09-02 11:12:54 -03:00 |
packed_scene_translation_parser_plugin.h
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Make some enhancements to the POT generation
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2021-09-02 11:12:54 -03:00 |
path_2d_editor_plugin.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
path_2d_editor_plugin.h
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…
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path_3d_editor_plugin.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
path_3d_editor_plugin.h
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Implemented SkeletonEditorGizmo
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2021-10-07 01:07:46 +09:00 |
physical_bone_3d_editor_plugin.cpp
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Remove editor code in PhysicalBone3D
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2021-10-01 08:02:38 -07:00 |
physical_bone_3d_editor_plugin.h
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…
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polygon_2d_editor_plugin.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
polygon_2d_editor_plugin.h
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…
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resource_preloader_editor_plugin.cpp
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
resource_preloader_editor_plugin.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
root_motion_editor_plugin.cpp
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Fix EditorInspectorPlugin virtual bindings and add parse_group callback
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2021-11-10 17:56:59 +03:00 |
root_motion_editor_plugin.h
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Fix EditorInspectorPlugin virtual bindings and add parse_group callback
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2021-11-10 17:56:59 +03:00 |
script_editor_plugin.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
script_editor_plugin.h
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Improve save handling for built-in scripts
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2021-11-07 23:51:12 +01:00 |
script_text_editor.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
script_text_editor.h
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Added status bar and toggle scripts panel button to EditorHelp/VScripts
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2021-09-15 11:35:03 +03:00 |
shader_editor_plugin.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
shader_editor_plugin.h
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…
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shader_file_editor_plugin.cpp
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…
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shader_file_editor_plugin.h
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…
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skeleton_2d_editor_plugin.cpp
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Tweak skeleton editor texts "Make Rest Pose" and "Set Bones to Rest Pose"
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2021-09-01 17:51:18 +02:00 |
skeleton_2d_editor_plugin.h
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…
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skeleton_3d_editor_plugin.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
skeleton_3d_editor_plugin.h
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Fixed animation insertion in SkeletonEditor
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2021-10-23 16:50:00 +09:00 |
skeleton_ik_3d_editor_plugin.cpp
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…
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skeleton_ik_3d_editor_plugin.h
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…
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sprite_2d_editor_plugin.cpp
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Construct values only when necessary.
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2021-09-23 22:26:07 +05:45 |
sprite_2d_editor_plugin.h
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…
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sprite_frames_editor_plugin.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
sprite_frames_editor_plugin.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
style_box_editor_plugin.cpp
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Fix EditorInspectorPlugin virtual bindings and add parse_group callback
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2021-11-10 17:56:59 +03:00 |
style_box_editor_plugin.h
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Fix EditorInspectorPlugin virtual bindings and add parse_group callback
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2021-11-10 17:56:59 +03:00 |
sub_viewport_preview_editor_plugin.cpp
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…
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sub_viewport_preview_editor_plugin.h
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…
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text_control_editor_plugin.cpp
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Add functions for getting name and font style from dynamic and bitmap fonts.
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2021-10-31 12:40:58 +02:00 |
text_control_editor_plugin.h
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Add functions for getting name and font style from dynamic and bitmap fonts.
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2021-10-31 12:40:58 +02:00 |
text_editor.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
text_editor.h
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Move add_syntax_highlighter bind to ScriptEditorBase
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2021-10-11 18:13:31 +01:00 |
texture_3d_editor_plugin.cpp
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Fix Label and RichTextLabale text shadows and shadow outlines.
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2021-11-06 10:22:09 +02:00 |
texture_3d_editor_plugin.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
texture_editor_plugin.cpp
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Fix Label and RichTextLabale text shadows and shadow outlines.
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2021-11-06 10:22:09 +02:00 |
texture_editor_plugin.h
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TexturePreview Update text when texture is being changed
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2021-09-25 00:10:12 +02:00 |
texture_layered_editor_plugin.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
texture_layered_editor_plugin.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
texture_region_editor_plugin.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
texture_region_editor_plugin.h
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Explicit 2D naming and some organization in texture region editor plugin
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2021-08-13 11:18:49 -05:00 |
theme_editor_plugin.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
theme_editor_plugin.h
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Add a flag to EditorResourcePicker to differentiate selection contexts
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2021-11-02 14:35:15 +03:00 |
theme_editor_preview.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
theme_editor_preview.h
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Ignore empty Font resources as theme override.
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2021-10-25 14:05:37 +03:00 |
version_control_editor_plugin.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
version_control_editor_plugin.h
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…
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visual_shader_editor_plugin.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
visual_shader_editor_plugin.h
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Fix EditorInspectorPlugin virtual bindings and add parse_group callback
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2021-11-10 17:56:59 +03:00 |
voxel_gi_editor_plugin.cpp
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Rename Node's `filename` property to `scene_file_path` for clarity
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2021-09-30 16:50:25 +02:00 |
voxel_gi_editor_plugin.h
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…
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