godot/drivers/webpold/dec/vp8li.h
Juan Linietsky da113fe40d -Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the process. Keeping old version just in case for now.
-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
2015-12-04 10:18:28 -03:00

122 lines
3.8 KiB
C

// Copyright 2012 Google Inc. All Rights Reserved.
//
// This code is licensed under the same terms as WebM:
// Software License Agreement: http://www.webmproject.org/license/software/
// Additional IP Rights Grant: http://www.webmproject.org/license/additional/
// -----------------------------------------------------------------------------
//
// Lossless decoder: internal header.
//
// Author: Skal (pascal.massimino@gmail.com)
// Vikas Arora(vikaas.arora@gmail.com)
#ifndef WEBP_DEC_VP8LI_H_
#define WEBP_DEC_VP8LI_H_
#include <string.h> // for memcpy()
#include "./webpi.h"
#include "../utils/bit_reader.h"
#include "../utils/color_cache.h"
#include "../utils/huffman.h"
#include "../format_constants.h"
#if defined(__cplusplus) || defined(c_plusplus)
extern "C" {
#endif
typedef enum {
READ_DATA = 0,
READ_HDR = 1,
READ_DIM = 2
} VP8LDecodeState;
typedef struct VP8LTransform VP8LTransform;
struct VP8LTransform {
VP8LImageTransformType type_; // transform type.
int bits_; // subsampling bits defining transform window.
int xsize_; // transform window X index.
int ysize_; // transform window Y index.
uint32_t *data_; // transform data.
};
typedef struct {
HuffmanTree htrees_[HUFFMAN_CODES_PER_META_CODE];
} HTreeGroup;
typedef struct {
int color_cache_size_;
VP8LColorCache color_cache_;
int huffman_mask_;
int huffman_subsample_bits_;
int huffman_xsize_;
uint32_t *huffman_image_;
int num_htree_groups_;
HTreeGroup *htree_groups_;
} VP8LMetadata;
typedef struct {
VP8StatusCode status_;
VP8LDecodeState action_;
VP8LDecodeState state_;
VP8Io *io_;
const WebPDecBuffer *output_; // shortcut to io->opaque->output
uint32_t *argb_; // Internal data: always in BGRA color mode.
uint32_t *argb_cache_; // Scratch buffer for temporary BGRA storage.
VP8LBitReader br_;
int width_;
int height_;
int last_row_; // last input row decoded so far.
int last_out_row_; // last row output so far.
VP8LMetadata hdr_;
int next_transform_;
VP8LTransform transforms_[NUM_TRANSFORMS];
// or'd bitset storing the transforms types.
uint32_t transforms_seen_;
uint8_t *rescaler_memory; // Working memory for rescaling work.
WebPRescaler *rescaler; // Common rescaler for all channels.
} VP8LDecoder;
//------------------------------------------------------------------------------
// internal functions. Not public.
// in vp8l.c
// Decodes a raw image stream (without header) and store the alpha data
// into *output, which must be of size width x height. Returns false in case
// of error.
int VP8LDecodeAlphaImageStream(int width, int height, const uint8_t* const data,
size_t data_size, uint8_t* const output);
// Allocates and initialize a new lossless decoder instance.
VP8LDecoder* VP8LNew(void);
// Decodes the image header. Returns false in case of error.
int VP8LDecodeHeader(VP8LDecoder* const dec, VP8Io* const io);
// Decodes an image. It's required to decode the lossless header before calling
// this function. Returns false in case of error, with updated dec->status_.
int VP8LDecodeImage(VP8LDecoder* const dec);
// Resets the decoder in its initial state, reclaiming memory.
// Preserves the dec->status_ value.
void VP8LClear(VP8LDecoder* const dec);
// Clears and deallocate a lossless decoder instance.
void VP8LDelete(VP8LDecoder* const dec);
//------------------------------------------------------------------------------
#if defined(__cplusplus) || defined(c_plusplus)
} // extern "C"
#endif
#endif /* WEBP_DEC_VP8LI_H_ */