godot/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanFloat4CL.h
Rémi Verschelde e12c89e8c9 bullet: Streamline bundling, remove extraneous src/ folder
Document version and how to extract sources in thirdparty/README.md.
Drop unnecessary CMake and Premake files.
Simplify SCsub, drop unused one.
2018-01-13 14:08:45 +01:00

39 lines
850 B
C++

#ifndef B3_PREFIX_SCAN_CL_H
#define B3_PREFIX_SCAN_CL_H
#include "b3OpenCLArray.h"
#include "b3BufferInfoCL.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "Bullet3Common/b3Vector3.h"
class b3PrefixScanFloat4CL
{
enum
{
BLOCK_SIZE = 128
};
// Option m_option;
cl_command_queue m_commandQueue;
cl_kernel m_localScanKernel;
cl_kernel m_blockSumKernel;
cl_kernel m_propagationKernel;
b3OpenCLArray<b3Vector3>* m_workBuffer;
public:
b3PrefixScanFloat4CL(cl_context ctx, cl_device_id device, cl_command_queue queue,int size=0);
virtual ~b3PrefixScanFloat4CL();
void execute(b3OpenCLArray<b3Vector3>& src, b3OpenCLArray<b3Vector3>& dst, int n, b3Vector3* sum = 0);
void executeHost(b3AlignedObjectArray<b3Vector3>& src, b3AlignedObjectArray<b3Vector3>& dst, int n, b3Vector3* sum);
};
#endif //B3_PREFIX_SCAN_CL_H