godot/platform/javascript
Fabio Alessandrelli 070bd87aaa [JS] Add flag to disable weak symbols in ZSTD.
Weak symbols are currently broken in upstream emscripten.
2022-05-03 21:52:55 +02:00
..
api Narrow FileAccess scope to prevent deadlocks. 2022-04-12 10:54:39 +03:00
export
js Added missing signature. 2022-05-03 18:44:49 +02:00
.eslintrc.engine.js
.eslintrc.js
.eslintrc.libs.js
README.md
SCsub
audio_driver_javascript.cpp
audio_driver_javascript.h
detect.py [JS] Add flag to disable weak symbols in ZSTD. 2022-05-03 21:52:55 +02:00
display_server_javascript.cpp Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` 2022-05-03 01:43:50 +02:00
display_server_javascript.h Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` 2022-05-03 01:43:50 +02:00
dom_keys.inc
emscripten_helpers.py
godot_audio.h
godot_js.h Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows. 2022-04-28 14:35:41 +03:00
http_client_javascript.cpp Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` 2022-05-03 01:43:50 +02:00
http_client_javascript.h
javascript_main.cpp
javascript_runtime.cpp
javascript_singleton.cpp Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
logo.png
os_javascript.cpp Add GDNativeInterface::get_library_path to GDExtension 2022-04-29 00:51:04 +02:00
os_javascript.h Add GDNativeInterface::get_library_path to GDExtension 2022-04-29 00:51:04 +02:00
package-lock.json
package.json
platform_config.h
run_icon.png
serve.json

README.md

HTML5 platform port

This folder contains the C++ and JavaScript code for the HTML5/WebAssembly platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for files used by this platform such as the HTML5 shell.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.