godot/platform/windows
Rémi Verschelde b0d41847ed SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
It's the recommended way to set those, and is more portable
(automatically prepends -D for GCC/Clang and /D for MSVC).

We still use CPPFLAGS for some pre-processor flags which are not
defines.
2019-07-03 09:59:04 +02:00
..
export Added hint for windows export options 2019-06-12 14:42:35 +03:00
camera_win.cpp Add script to fix style issues and copyright headers 2019-06-17 13:35:47 +02:00
camera_win.h Add script to fix style issues and copyright headers 2019-06-17 13:35:47 +02:00
context_gl_windows.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
context_gl_windows.h Remove ContextGL since as an abstraction it's unused. 2019-04-06 17:52:52 +02:00
crash_handler_windows.cpp Check project settings live before lookup in crash handler 2019-05-23 20:06:56 +01:00
crash_handler_windows.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
detect.py SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00
godot_res.rc Remove "Editor" from Windows PE file description 2019-06-11 15:22:03 +02:00
godot_windows.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
godot.ico Make the Windows icon file smaller 2017-06-20 14:38:50 +02:00
godot.natvis Fixed & improved Visual Studio custom debugger visualization 2019-03-12 08:59:30 +01:00
joypad_windows.cpp Fix endless controller iteration 2019-06-17 18:01:09 +02:00
joypad_windows.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
key_mapping_windows.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
key_mapping_windows.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
lang_table.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_windows.cpp Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended. 2019-06-29 16:08:48 -04:00
os_windows.h Add option to toggle console window on Windows 2019-06-20 16:55:52 +02:00
platform_config.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
platform_windows_builders.py Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
power_windows.cpp Fix compilation warnings in JS and Windows builds 2019-06-15 14:40:45 +02:00
power_windows.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
SCsub Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
windows_terminal_logger.cpp Fix compilation warnings in JS and Windows builds 2019-06-15 14:40:45 +02:00
windows_terminal_logger.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00