godot/platform/windows
Aaron Franke 3c0fdcc8ac
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
..
export Split windows platform export template into multiple files 2021-08-12 17:18:36 +03:00
SCsub Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
crash_handler_windows.cpp Improve crash handler message display 2021-06-17 20:05:16 +02:00
crash_handler_windows.h Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:35:00 +02:00
detect.py Windows: Enable `/bigobj` to increase max size for obj files 2021-11-10 16:06:39 +01:00
display_server_windows.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
display_server_windows.h Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
gl_manager_windows.cpp Windows: Fix compilation warnings with GCC 11.2.1 2021-11-10 15:13:05 +01:00
gl_manager_windows.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
godot.ico Make the Windows icon file smaller 2017-06-20 14:38:50 +02:00
godot.natvis Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
godot_res.rc PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00
godot_windows.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
joypad_windows.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
joypad_windows.h Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
key_mapping_windows.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
key_mapping_windows.h Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
lang_table.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
os_windows.cpp Fix dwFlags on CreateProcessW calls 2021-11-04 09:50:45 -03:00
os_windows.h Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
platform_config.h Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 2021-10-30 02:05:49 +02:00
platform_windows_builders.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
vulkan_context_win.cpp Upgrade Vulkan memory allocator 2021-08-13 00:05:41 +02:00
vulkan_context_win.h Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:35:00 +02:00
windows_terminal_logger.cpp Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:35:00 +02:00
windows_terminal_logger.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00