godot/platform/windows
Rémi Verschelde 6361e24f29 Cleanup unnecessary debug prints 2017-10-21 20:41:07 +02:00
..
export
SCsub Merge pull request #11568 from endragor/loggers 2017-10-02 23:51:26 +02:00
context_gl_win.cpp Drop unusued LEGACYGL_ENABLED check 2017-10-13 00:18:04 +02:00
context_gl_win.h Drop unusued LEGACYGL_ENABLED check 2017-10-13 00:18:04 +02:00
crash_handler_win.cpp Prevent running the crash_handler when a debugger is present on windows 2017-09-18 16:29:23 -03:00
crash_handler_win.h Added a crash handler to dump the backtrace on Windows, Linux and OS X 2017-09-13 10:07:23 -03:00
ctxgl_procaddr.cpp
ctxgl_procaddr.h
detect.py Cleanup unnecessary debug prints 2017-10-21 20:41:07 +02:00
godot.ico
godot_res.rc
godot_win.cpp Prevent running the crash_handler when a debugger is present on windows 2017-09-18 16:29:23 -03:00
joypad.cpp Remove assignment and declarations in if statements 2017-09-08 14:59:15 +02:00
joypad.h
key_mapping_win.cpp Fixed wrong Virtual-KeyCode(0x12) pair on Windows platform (#12073) 2017-10-14 15:41:57 +07:00
key_mapping_win.h
lang_table.h
logo.png
os_windows.cpp OS::execute can now read from stderr too when executing with a pipe 2017-10-03 15:09:04 -03:00
os_windows.h OS::execute can now read from stderr too when executing with a pipe 2017-10-03 15:09:04 -03:00
packet_peer_udp_winsock.cpp
packet_peer_udp_winsock.h
platform_config.h
power_windows.cpp Fix enums bindings 2017-09-13 20:57:07 +03:00
power_windows.h Fix enums bindings 2017-09-13 20:57:07 +03:00
stream_peer_winsock.cpp
stream_peer_winsock.h
tcp_server_winsock.cpp
tcp_server_winsock.h
windows_terminal_logger.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
windows_terminal_logger.h Extract logging logic 2017-09-25 16:19:21 +07:00