godot/modules
Dennis Brakhane a04a78c7f6 correctly parse floats in scientific notation
GDScript incorrectly parsed float values in scientific notation
when no decimal point was given. "1e-5" was parsed as "15".

Fix this by not requiring a decimal point when we found an exponent
for the number to be considered a float.

Fixes #5267

(cherry picked from commit c246931f03)
2016-06-25 01:41:57 +02:00
..
gdscript correctly parse floats in scientific notation 2016-06-25 01:41:57 +02:00
gridmap GridMap: Fix backwards rotate hotkeys (#4498) 2016-05-01 12:28:14 +02:00
SCsub Remove trailing spaces 2016-04-02 22:19:40 +02:00
register_module_types.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00