edbc0c0d0b
Comment out the weird workaround for building on Windows at it might not be needed anymore. Testing needed to confirm.
89 lines
2.3 KiB
Plaintext
89 lines
2.3 KiB
Plaintext
Import('env')
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# Not building in a separate env as core needs it
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# Thirdparty source files
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if (env["freetype"] != "system"): # builtin
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thirdparty_dir = "#thirdparty/freetype/"
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thirdparty_sources = [
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"src/autofit/autofit.c",
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"src/base/ftapi.c",
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"src/base/ftbase.c",
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"src/base/ftbbox.c",
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"src/base/ftbdf.c",
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"src/base/ftbitmap.c",
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"src/base/ftcid.c",
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"src/base/ftdebug.c",
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"src/base/ftfntfmt.c",
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"src/base/ftfstype.c",
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"src/base/ftgasp.c",
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"src/base/ftglyph.c",
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"src/base/ftgxval.c",
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"src/base/ftinit.c",
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"src/base/ftlcdfil.c",
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"src/base/ftmm.c",
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"src/base/ftotval.c",
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"src/base/ftpatent.c",
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"src/base/ftpfr.c",
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"src/base/ftpic.c",
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"src/base/ftstroke.c",
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"src/base/ftsynth.c",
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"src/base/ftsystem.c",
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"src/base/fttype1.c",
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"src/base/ftwinfnt.c",
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"src/bdf/bdf.c",
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"src/cache/ftcache.c",
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"src/cff/cff.c",
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"src/cid/type1cid.c",
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"src/gxvalid/gxvalid.c",
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"src/otvalid/otvalid.c",
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"src/pcf/pcf.c",
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"src/pfr/pfr.c",
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"src/psaux/psaux.c",
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"src/pshinter/pshinter.c",
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"src/psnames/psnames.c",
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"src/raster/raster.c",
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"src/sfnt/sfnt.c",
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"src/smooth/smooth.c",
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"src/truetype/truetype.c",
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"src/type1/type1.c",
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"src/type42/type42.c",
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"src/winfonts/winfnt.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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# Include header for WinRT to fix build issues
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if "platform" in env and env["platform"] == "winrt":
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env.Append(CCFLAGS = ['/FI', '"modules/freetype/winrtdef.h"'])
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env.Append(CPPPATH = [thirdparty_dir, thirdparty_dir + "/include"])
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# also requires libpng headers
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if (env["libpng"] != "system"): # builtin
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env.Append(CPPPATH = ["#thirdparty/libpng"])
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""" FIXME: Remove this commented code if Windows can handle the monolithic lib
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# fix for Windows' shell miserably failing on long lines, split in two libraries
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half1 = []
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half2 = []
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for x in thirdparty_sources:
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if (x.find("src/base") != -1 and x.find("src/sfnt") != -1):
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half1.append(x)
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else:
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half2.append(x)
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lib = env.Library("freetype_builtin1", half2)
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env.Append(LIBS = [lib])
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lib = env.Library("freetype_builtin2", half1)
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env.Append(LIBS = [lib])
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"""
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lib = env.Library("freetype_builtin", thirdparty_sources)
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env.Append(LIBS = [lib])
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# Godot source files
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env.add_source_files(env.modules_sources, "*.cpp")
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env.Append(CCFLAGS = ['-DFREETYPE_ENABLED'])
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Export('env')
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