98b59cf2a3
Also change the <tutorials> structure to make use of individual <link> tags
85 lines
3.4 KiB
XML
85 lines
3.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Light" inherits="VisualInstance" category="Core" version="3.1">
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<brief_description>
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Provides a base class for different kinds of light nodes.
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</brief_description>
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<description>
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Light is the abstract base class for light nodes, so it shouldn't be used directly (It can't be instanced). Other types of light nodes inherit from it. Light contains the common variables and parameters used for lighting.
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</description>
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<tutorials>
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<link>http://docs.godotengine.org/en/3.0/tutorials/3d/lights_and_shadows.html</link>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="editor_only" type="bool" setter="set_editor_only" getter="is_editor_only">
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</member>
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<member name="light_bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="Light.BakeMode">
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</member>
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<member name="light_color" type="Color" setter="set_color" getter="get_color">
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</member>
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<member name="light_cull_mask" type="int" setter="set_cull_mask" getter="get_cull_mask">
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</member>
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<member name="light_energy" type="float" setter="set_param" getter="get_param">
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</member>
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<member name="light_indirect_energy" type="float" setter="set_param" getter="get_param">
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</member>
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<member name="light_negative" type="bool" setter="set_negative" getter="is_negative">
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</member>
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<member name="light_specular" type="float" setter="set_param" getter="get_param">
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</member>
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<member name="shadow_bias" type="float" setter="set_param" getter="get_param">
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</member>
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<member name="shadow_color" type="Color" setter="set_shadow_color" getter="get_shadow_color">
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</member>
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<member name="shadow_contact" type="float" setter="set_param" getter="get_param">
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</member>
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<member name="shadow_enabled" type="bool" setter="set_shadow" getter="has_shadow">
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</member>
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<member name="shadow_reverse_cull_face" type="bool" setter="set_shadow_reverse_cull_face" getter="get_shadow_reverse_cull_face">
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</member>
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</members>
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<constants>
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<constant name="PARAM_ENERGY" value="0" enum="Param">
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</constant>
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<constant name="PARAM_INDIRECT_ENERGY" value="1" enum="Param">
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</constant>
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<constant name="PARAM_SPECULAR" value="2" enum="Param">
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</constant>
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<constant name="PARAM_RANGE" value="3" enum="Param">
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</constant>
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<constant name="PARAM_ATTENUATION" value="4" enum="Param">
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</constant>
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<constant name="PARAM_SPOT_ANGLE" value="5" enum="Param">
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</constant>
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<constant name="PARAM_SPOT_ATTENUATION" value="6" enum="Param">
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</constant>
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<constant name="PARAM_CONTACT_SHADOW_SIZE" value="7" enum="Param">
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</constant>
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<constant name="PARAM_SHADOW_MAX_DISTANCE" value="8" enum="Param">
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</constant>
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<constant name="PARAM_SHADOW_SPLIT_1_OFFSET" value="9" enum="Param">
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</constant>
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<constant name="PARAM_SHADOW_SPLIT_2_OFFSET" value="10" enum="Param">
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</constant>
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<constant name="PARAM_SHADOW_SPLIT_3_OFFSET" value="11" enum="Param">
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</constant>
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<constant name="PARAM_SHADOW_NORMAL_BIAS" value="12" enum="Param">
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</constant>
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<constant name="PARAM_SHADOW_BIAS" value="13" enum="Param">
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</constant>
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<constant name="PARAM_SHADOW_BIAS_SPLIT_SCALE" value="14" enum="Param">
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</constant>
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<constant name="PARAM_MAX" value="15" enum="Param">
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</constant>
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<constant name="BAKE_DISABLED" value="0" enum="BakeMode">
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</constant>
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<constant name="BAKE_INDIRECT" value="1" enum="BakeMode">
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</constant>
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<constant name="BAKE_ALL" value="2" enum="BakeMode">
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</constant>
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</constants>
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</class>
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