godot/drivers
reduz 8ab9b39707 Implement CanvasGroup and CanvasItem clipping
-Allows merging several 2D objects into a single draw operation
-Use current node to clip children nodes
-Further fixes to Vulkan barriers
-Changed font texture generation to white, fixes dark eges when blurred
-Other small misc fixes to backbuffer code.
2020-10-28 18:53:32 -03:00
..
alsa Ensure header guards enclose entire header. 2020-09-03 11:29:42 +01:00
alsamidi Ensure header guards enclose entire header. 2020-09-03 11:29:42 +01:00
coreaudio Move mix_rate, ouput_latency to AudioDriverManager 2020-05-18 13:02:06 +02:00
coremidi
dummy Revert "Replace SAO implementation with MSSAO" 2020-10-18 19:27:51 -03:00
png Handle 16 bit PNG files in sRGB format 2020-07-09 21:01:06 +02:00
pulseaudio Ensure header guards enclose entire header. 2020-09-03 11:29:42 +01:00
spirv-reflect
unix Fix wrong exit code being returned 2020-10-24 19:16:49 +01:00
vulkan Implement CanvasGroup and CanvasItem clipping 2020-10-28 18:53:32 -03:00
wasapi Move mix_rate, ouput_latency to AudioDriverManager 2020-05-18 13:02:06 +02:00
windows [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
winmidi
xaudio2 Move mix_rate, ouput_latency to AudioDriverManager 2020-05-18 13:02:06 +02:00
SCsub Add all headers to VS Project 2020-09-27 18:03:51 +02:00
register_driver_types.cpp
register_driver_types.h