Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Rémi Verschelde ee1f898b5d
Merge pull request #92004 from timothyqiu/drop-audio
Create AudioStreamPlayer when dropping AudioStream
2024-05-21 11:22:44 +02:00
.github SCons: Bump min version to 3.1.2, test it on CI with one Linux job 2024-05-17 11:18:57 +02:00
core Merge pull request #91897 from RandomShaper/res_unreg_if_true 2024-05-16 09:32:03 +02:00
doc Merge pull request #91557 from AThousandShips/dotnet_doc_fix 2024-05-21 11:22:40 +02:00
drivers Merge pull request #80232 from Calinou/vulkan-pipeline-cache-improve-messages 2024-05-20 17:06:25 +02:00
editor Merge pull request #92004 from timothyqiu/drop-audio 2024-05-21 11:22:44 +02:00
main Merge pull request #92075 from autoit4you/fix-92062 2024-05-18 17:41:48 +02:00
misc CI: Fix incorrect executable perms 2024-05-17 10:47:40 -05:00
modules Merge pull request #91557 from AThousandShips/dotnet_doc_fix 2024-05-21 11:22:40 +02:00
platform Fix InputEventScreenDrag on Android 2024-05-21 01:04:23 +02:00
scene Fix CheckBox and CheckButton not using max_icon_width 2024-05-20 10:40:21 +02:00
servers Merge pull request #92045 from RandomShaper/context_getter 2024-05-18 17:41:38 +02:00
tests CI: Fix incorrect executable perms 2024-05-17 10:47:40 -05:00
thirdparty CI: Fix incorrect executable perms 2024-05-17 10:47:40 -05:00
.clang-format Style: Workaround clang-format 14 bug with `Inline` oneliner functions 2022-08-03 12:20:23 +02:00
.clang-tidy Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
.editorconfig GDScript: Fix some lambda bugs 2023-09-14 14:22:23 +03:00
.git-blame-ignore-revs Template format commit to .git-blame-ignore-revs 2024-03-08 08:33:06 -06:00
.gitattributes Dotnet: Fix attributes for `sln`/`csproj` files 2024-05-03 12:21:51 -05:00
.gitignore SCons: Fix Ninja compilation with MSVC 2024-04-04 10:16:33 -05:00
.mailmap Update AUTHORS and DONORS list 2024-05-01 13:17:11 +02:00
.pre-commit-config.yaml Fix for jsdoc hook in pre-commit 2024-05-16 13:50:13 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2024-05-01 13:17:11 +02:00
CHANGELOG.md Add changelog for Godot 4.2 2023-11-29 18:08:07 +01:00
CONTRIBUTING.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
COPYRIGHT.txt enet: Update to 1.3.18 2024-05-14 12:55:21 +02:00
DONORS.md Update AUTHORS and DONORS list 2024-05-01 13:17:11 +02:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
LOGO_LICENSE.txt Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
README.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
SConstruct SCons: Fix potential Windows ANSI exception 2024-05-18 13:14:31 -05:00
gles3_builders.py Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
glsl_builders.py SCons: Colorize warnings/errors during generation 2024-04-28 16:24:48 -05:00
godot.manifest Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text` 2024-03-04 12:53:22 -08:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
logo_outlined.png Convert the logo's text outlines into paths 2023-04-07 17:51:56 +02:00
logo_outlined.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
methods.py SCons: Generate all scripts natively 2024-05-07 15:30:45 -05:00
platform_methods.py SCons: Generate all scripts natively 2024-05-07 15:30:45 -05:00
pyproject.toml SCons: Consolidate pysettings via `pyproject.toml` 2024-05-14 12:01:48 -05:00
scu_builders.py SCons: Colorize warnings/errors during generation 2024-04-28 16:24:48 -05:00
version.py Bump version to 4.3-beta 2024-05-13 17:37:07 +02:00

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs