87 lines
2.9 KiB
XML
87 lines
2.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CanvasLayer" inherits="Node" category="Core" version="3.0-beta">
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<brief_description>
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Canvas drawing layer.
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</brief_description>
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<description>
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Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [code]CanvasLayer[/code] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [code]CanvasLayer[/code] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_custom_viewport" qualifiers="const">
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<return type="Node">
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</return>
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<description>
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Returns the [Viewport] used by the camera if it is not using the default viewport.
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</description>
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</method>
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<method name="get_rotation" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Return the base rotation for this layer in radians (helper).
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</description>
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</method>
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<method name="get_transform" qualifiers="const">
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<return type="Transform2D">
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</return>
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<description>
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Return the base transform for this layer.
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</description>
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</method>
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<method name="get_world_2d" qualifiers="const">
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<return type="World2D">
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</return>
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<description>
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Return the [World2D] used by this layer.
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</description>
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</method>
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<method name="set_custom_viewport">
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<return type="void">
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</return>
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<argument index="0" name="viewport" type="Node">
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</argument>
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<description>
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Assigns a custom [Viewport] node to the [code]CanvasLayer[/code]. If [code]viewport[/code] is not a [Viewport], it re-assigns the default viewport instead.
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</description>
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</method>
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<method name="set_rotation">
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<return type="void">
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</return>
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<argument index="0" name="radians" type="float">
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</argument>
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<description>
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Set the base rotation for this layer in radians (helper).
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</description>
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</method>
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<method name="set_transform">
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<return type="void">
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</return>
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<argument index="0" name="transform" type="Transform2D">
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</argument>
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<description>
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Set the base transform for this layer.
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</description>
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</method>
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</methods>
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<members>
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<member name="layer" type="int" setter="set_layer" getter="get_layer">
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Layer index for draw order. Lower values are drawn first. Default value: [code]1[/code].
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</member>
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<member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
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The layer's base offset.
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</member>
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<member name="rotation" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees">
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The layer's rotation in degrees.
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</member>
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<member name="scale" type="Vector2" setter="set_scale" getter="get_scale">
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The layer's scale.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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