godot/core/variant
reduz d03b7fbe09 Refactored Node3D rotation modes
* Made the Basis euler orders indexed via enum.
* Node3D has a new rotation_order property to choose Euler rotation order.
* Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis

Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations.
The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
2021-10-25 14:34:00 -03:00
..
array.cpp Implement bsearch for Vector and Packed*Array 2021-09-30 23:57:26 +00:00
array.h Merge pull request #47406 from mashumafi/master-Array-insert-rc 2021-08-28 21:18:39 +02:00
binder_common.h Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
callable_bind.cpp Implement properties arrays in the Inspector. 2021-09-07 09:51:28 +02:00
callable_bind.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
callable.cpp Remove binds from Signal.connect 2021-09-24 17:07:33 +02:00
callable.h Remove binds from Signal.connect 2021-09-24 17:07:33 +02:00
container_type_validate.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
dictionary.cpp Force String as Dictionary key instead of StringName 2021-07-01 16:03:37 -03:00
dictionary.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
method_ptrcall.h Implement NativeExtension pointer arguments 2021-08-23 19:58:40 -03:00
native_ptr.h Fix const pointers types in docs and extension API. 2021-09-29 16:04:20 +02:00
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
type_info.h Namespaces instead of underscore prefix for binds 2021-08-17 16:10:09 +02:00
typed_array.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
variant_call.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
variant_construct.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
variant_construct.h Make some variant internal functions public. 2021-06-17 19:59:28 -03:00
variant_destruct.cpp Improve extension system 2021-08-05 14:57:31 -03:00
variant_destruct.h Improve extension system 2021-08-05 14:57:31 -03:00
variant_internal.h Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
variant_op.cpp Add Variant in operator for any String/StringName operands 2021-10-06 22:07:32 -03:00
variant_op.h Add Variant in operator for any String/StringName operands 2021-10-06 22:07:32 -03:00
variant_parser.cpp NaN, INF read/write bug fixed 2021-10-05 09:25:49 -04:00
variant_parser.h VariantParser: Fix uninitialized ResourceParser funcs 2021-07-30 23:23:31 +02:00
variant_setget.cpp Fix LUA-style assignment in Dictionary 2021-10-05 12:17:13 +02:00
variant_setget.h Make some variant internal functions public. 2021-06-17 19:59:28 -03:00
variant_utility.cpp Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 -03:00
variant.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
variant.h Fix autocompletion of built-in functions in GDScript 2021-10-11 19:06:17 +03:00