godot/modules/bullet
PouleyKetchoupp ee4b756a51 More explanatory names for RigidBody modes
MODE_DYNAMIC instead of MODE_RIGID
MODE_DYNAMIC_LOCKED instead of MODE_CHARACTER

No more special case for sleeping behavior for MODE_DYNAMIC_LOCKED
(MODE_CHARACTER was forcing the body not to sleep, which is redundant
with can_sleep and wasn't done in Bullet).
2021-06-04 11:40:36 -07:00
..
area_bullet.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
area_bullet.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
btRayShape.cpp Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
btRayShape.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
bullet_physics_server.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
bullet_physics_server.h More explanatory names for RigidBody modes 2021-06-04 11:40:36 -07:00
bullet_types_converter.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
bullet_types_converter.h Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
bullet_utilities.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_object_bullet.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
collision_object_bullet.h Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
cone_twist_joint_bullet.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
cone_twist_joint_bullet.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
config.py Disable 3D-only modules when 3D is disabled 2021-06-03 17:45:28 -04:00
constraint_bullet.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
constraint_bullet.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
generic_6dof_joint_bullet.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
generic_6dof_joint_bullet.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
godot_collision_configuration.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godot_collision_configuration.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godot_collision_dispatcher.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
godot_collision_dispatcher.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godot_motion_state.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
godot_ray_world_algorithm.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godot_ray_world_algorithm.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
godot_result_callbacks.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
godot_result_callbacks.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
hinge_joint_bullet.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
hinge_joint_bullet.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
joint_bullet.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
joint_bullet.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pin_joint_bullet.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pin_joint_bullet.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_types.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rid_bullet.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
rigid_body_bullet.cpp More explanatory names for RigidBody modes 2021-06-04 11:40:36 -07:00
rigid_body_bullet.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
shape_bullet.cpp Heightmap collision shape support in Godot Physics 2021-03-25 16:52:41 -07:00
shape_bullet.h Heightmap collision shape support in Godot Physics 2021-03-25 16:52:41 -07:00
shape_owner_bullet.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
shape_owner_bullet.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
slider_joint_bullet.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
slider_joint_bullet.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
soft_body_bullet.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
soft_body_bullet.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
space_bullet.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
space_bullet.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00