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SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
rasterizer.cpp
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Option for software skinning in MeshInstance
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2020-10-08 16:14:55 +02:00 |
rasterizer.h
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Add a debanding property to Viewport for GLES3
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2020-10-20 19:07:15 +02:00 |
shader_language.cpp
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Fix typos with codespell
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2020-09-18 14:09:51 +02:00 |
shader_language.h
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[3.2] Fix shader crash if pass const argument to 'out/inout' parameter
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2020-06-25 10:27:37 +03:00 |
shader_types.cpp
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Add MODULATE builtin to canvas item shaders
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2020-05-04 00:10:24 +02:00 |
shader_types.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
visual_server_canvas.cpp
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Add 2d snap transforms option
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2020-11-15 09:40:07 +00:00 |
visual_server_canvas.h
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Add 2d snap transforms option
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2020-11-15 09:40:07 +00:00 |
visual_server_globals.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
visual_server_globals.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
visual_server_raster.cpp
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Add shader time scaling
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2020-06-06 23:59:48 +02:00 |
visual_server_raster.h
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Add a debanding property to Viewport for GLES3
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2020-10-20 19:07:15 +02:00 |
visual_server_scene.cpp
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Lightness of dynamic objects from Energy Lightmap Capture Data
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2020-12-17 22:02:08 +07:00 |
visual_server_scene.h
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Optimize octree and fix octree leak
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2020-08-18 11:02:21 +01:00 |
visual_server_viewport.cpp
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Add a debanding property to Viewport for GLES3
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2020-10-20 19:07:15 +02:00 |
visual_server_viewport.h
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Add a debanding property to Viewport for GLES3
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2020-10-20 19:07:15 +02:00 |
visual_server_wrap_mt.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
visual_server_wrap_mt.h
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Add a debanding property to Viewport for GLES3
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2020-10-20 19:07:15 +02:00 |