d8223ffa75
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
448 lines
14 KiB
C++
448 lines
14 KiB
C++
/*************************************************************************/
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/* tile_set.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "tile_set.h"
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bool TileSet::_set(const StringName& p_name, const Variant& p_value) {
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String n = p_name;
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int slash = n.find("/");
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if (slash==-1)
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return false;
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int id = String::to_int(n.c_str(),slash);
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if (!tile_map.has(id))
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create_tile(id);
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String what = n.substr(slash+1,n.length());
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if (what=="name")
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tile_set_name(id,p_value);
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else if (what=="texture")
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tile_set_texture(id,p_value);
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else if (what=="tex_offset")
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tile_set_texture_offset(id,p_value);
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else if (what=="material")
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tile_set_material(id,p_value);
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else if (what=="shape_offset")
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tile_set_shape_offset(id,p_value);
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else if (what=="region")
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tile_set_region(id,p_value);
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else if (what=="shape")
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tile_set_shape(id,p_value);
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else if (what=="shapes")
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_tile_set_shapes(id,p_value);
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else if (what=="occluder")
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tile_set_light_occluder(id,p_value);
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else if (what=="occluder_offset")
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tile_set_occluder_offset(id,p_value);
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else if (what=="navigation")
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tile_set_navigation_polygon(id,p_value);
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else if (what=="navigation_offset")
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tile_set_navigation_polygon_offset(id,p_value);
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else
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return false;
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return true;
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}
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bool TileSet::_get(const StringName& p_name,Variant &r_ret) const{
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String n = p_name;
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int slash = n.find("/");
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if (slash==-1)
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return false;
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int id = String::to_int(n.c_str(),slash);
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ERR_FAIL_COND_V(!tile_map.has(id),false);
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String what = n.substr(slash+1,n.length());
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if (what=="name")
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r_ret=tile_get_name(id);
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else if (what=="texture")
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r_ret=tile_get_texture(id);
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else if (what=="tex_offset")
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r_ret=tile_get_texture_offset(id);
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else if (what=="material")
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r_ret=tile_get_material(id);
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else if (what=="shape_offset")
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r_ret=tile_get_shape_offset(id);
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else if (what=="region")
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r_ret=tile_get_region(id);
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else if (what=="shape")
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r_ret=tile_get_shape(id);
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else if (what=="shapes")
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r_ret=_tile_get_shapes(id);
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else if (what=="occluder")
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r_ret=tile_get_light_occluder(id);
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else if (what=="occluder_offset")
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r_ret=tile_get_occluder_offset(id);
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else if (what=="navigation")
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r_ret=tile_get_navigation_polygon(id);
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else if (what=="navigation_offset")
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r_ret=tile_get_navigation_polygon_offset(id);
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else
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return false;
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return true;
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}
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void TileSet::_get_property_list( List<PropertyInfo> *p_list) const{
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for(Map<int,Data>::Element *E=tile_map.front();E;E=E->next()) {
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int id = E->key();
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String pre = itos(id)+"/";
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p_list->push_back(PropertyInfo(Variant::STRING,pre+"name"));
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p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"));
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p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"tex_offset"));
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p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"material",PROPERTY_HINT_RESOURCE_TYPE,"CanvasItemMaterial"));
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p_list->push_back(PropertyInfo(Variant::RECT2,pre+"region"));
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p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"occluder_offset"));
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p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"occluder",PROPERTY_HINT_RESOURCE_TYPE,"OccluderPolygon2D"));
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p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"navigation_offset"));
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p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"navigation",PROPERTY_HINT_RESOURCE_TYPE,"NavigationPolygon"));
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p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"shape_offset"));
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p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"shape",PROPERTY_HINT_RESOURCE_TYPE,"Shape2D",PROPERTY_USAGE_EDITOR));
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p_list->push_back(PropertyInfo(Variant::ARRAY,pre+"shapes",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR));
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}
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}
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void TileSet::create_tile(int p_id) {
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ERR_FAIL_COND( tile_map.has(p_id) );
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tile_map[p_id]=Data();
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_change_notify("");
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emit_changed();
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}
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void TileSet::tile_set_texture(int p_id,const Ref<Texture> &p_texture) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].texture=p_texture;
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emit_changed();
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}
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Ref<Texture> TileSet::tile_get_texture(int p_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id),Ref<Texture>());
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return tile_map[p_id].texture;
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}
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void TileSet::tile_set_material(int p_id,const Ref<CanvasItemMaterial> &p_material) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].material=p_material;
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emit_changed();
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}
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Ref<CanvasItemMaterial> TileSet::tile_get_material(int p_id) const{
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ERR_FAIL_COND_V(!tile_map.has(p_id),Ref<CanvasItemMaterial>());
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return tile_map[p_id].material;
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}
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void TileSet::tile_set_texture_offset(int p_id,const Vector2 &p_offset) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].offset=p_offset;
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emit_changed();
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}
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Vector2 TileSet::tile_get_texture_offset(int p_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id),Vector2());
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return tile_map[p_id].offset;
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}
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void TileSet::tile_set_shape_offset(int p_id,const Vector2 &p_offset) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].shape_offset=p_offset;
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emit_changed();
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}
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Vector2 TileSet::tile_get_shape_offset(int p_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id),Vector2());
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return tile_map[p_id].shape_offset;
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}
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void TileSet::tile_set_region(int p_id,const Rect2 &p_region) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].region=p_region;
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emit_changed();
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}
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Rect2 TileSet::tile_get_region(int p_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id),Rect2());
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return tile_map[p_id].region;
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}
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void TileSet::tile_set_name(int p_id,const String &p_name) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].name=p_name;
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emit_changed();
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}
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String TileSet::tile_get_name(int p_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id),String());
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return tile_map[p_id].name;
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}
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void TileSet::tile_set_shape(int p_id,const Ref<Shape2D> &p_shape) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].shapes.resize(1);
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tile_map[p_id].shapes[0]=p_shape;
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emit_changed();
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}
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Ref<Shape2D> TileSet::tile_get_shape(int p_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id),Ref<Shape2D>());
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if (tile_map[p_id].shapes.size()>0)
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return tile_map[p_id].shapes[0];
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return Ref<Shape2D>();
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}
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void TileSet::tile_set_light_occluder(int p_id,const Ref<OccluderPolygon2D> &p_light_occluder) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].occluder=p_light_occluder;
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}
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Ref<OccluderPolygon2D> TileSet::tile_get_light_occluder(int p_id) const{
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ERR_FAIL_COND_V(!tile_map.has(p_id),Ref<OccluderPolygon2D>());
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return tile_map[p_id].occluder;
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}
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void TileSet::tile_set_navigation_polygon_offset(int p_id,const Vector2& p_offset) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].navigation_polygon_offset=p_offset;
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}
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Vector2 TileSet::tile_get_navigation_polygon_offset(int p_id) const{
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ERR_FAIL_COND_V(!tile_map.has(p_id),Vector2());
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return tile_map[p_id].navigation_polygon_offset;
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}
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void TileSet::tile_set_navigation_polygon(int p_id,const Ref<NavigationPolygon> &p_navigation_polygon) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].navigation_polygon=p_navigation_polygon;
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}
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Ref<NavigationPolygon> TileSet::tile_get_navigation_polygon(int p_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id),Ref<NavigationPolygon>());
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return tile_map[p_id].navigation_polygon;
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}
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void TileSet::tile_set_occluder_offset(int p_id,const Vector2& p_offset) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].occluder_offset=p_offset;
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}
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Vector2 TileSet::tile_get_occluder_offset(int p_id) const{
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ERR_FAIL_COND_V(!tile_map.has(p_id),Vector2());
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return tile_map[p_id].occluder_offset;
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}
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void TileSet::tile_set_shapes(int p_id,const Vector<Ref<Shape2D> > &p_shapes) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].shapes=p_shapes;
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emit_changed();
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}
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Vector<Ref<Shape2D> > TileSet::tile_get_shapes(int p_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id),Vector<Ref<Shape2D> >());
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return tile_map[p_id].shapes;
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}
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void TileSet::_tile_set_shapes(int p_id,const Array& p_shapes) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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Vector<Ref<Shape2D> > shapes;
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for(int i=0;i<p_shapes.size();i++) {
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Ref<Shape2D> s = p_shapes[i];
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if (s.is_valid())
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shapes.push_back(s);
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}
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tile_set_shapes(p_id,shapes);
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}
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Array TileSet::_tile_get_shapes(int p_id) const{
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ERR_FAIL_COND_V(!tile_map.has(p_id),Array());
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Array arr;
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Vector<Ref<Shape2D> >shp = tile_map[p_id].shapes;
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for(int i=0;i<shp.size();i++)
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arr.push_back(shp[i]);
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return arr;
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}
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Array TileSet::_get_tiles_ids() const{
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Array arr;
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for (Map<int, Data>::Element *E = tile_map.front(); E; E = E->next()) {
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arr.push_back(E->key());
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}
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return arr;
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}
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void TileSet::get_tile_list(List<int> *p_tiles) const {
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for(Map<int,Data>::Element *E=tile_map.front();E;E=E->next()) {
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p_tiles->push_back(E->key());
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}
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}
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bool TileSet::has_tile(int p_id) const {
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return tile_map.has(p_id);
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}
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void TileSet::remove_tile(int p_id) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map.erase(p_id);
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_change_notify("");
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emit_changed();
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}
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int TileSet::get_last_unused_tile_id() const {
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if (tile_map.size())
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return tile_map.back()->key()+1;
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else
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return 0;
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}
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int TileSet::find_tile_by_name(const String& p_name) const {
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for(Map<int,Data>::Element *E=tile_map.front();E;E=E->next()) {
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if (p_name==E->get().name)
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return E->key();
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}
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return -1;
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}
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void TileSet::clear() {
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tile_map.clear();
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_change_notify("");
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emit_changed();
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}
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void TileSet::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("create_tile","id"),&TileSet::create_tile);
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ObjectTypeDB::bind_method(_MD("tile_set_name","id","name"),&TileSet::tile_set_name);
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ObjectTypeDB::bind_method(_MD("tile_get_name","id"),&TileSet::tile_get_name);
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ObjectTypeDB::bind_method(_MD("tile_set_texture","id","texture:Texture"),&TileSet::tile_set_texture);
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ObjectTypeDB::bind_method(_MD("tile_get_texture:Texture","id"),&TileSet::tile_get_texture);
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ObjectTypeDB::bind_method(_MD("tile_set_material","id","material:CanvasItemMaterial"),&TileSet::tile_set_material);
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ObjectTypeDB::bind_method(_MD("tile_get_material:CanvasItemMaterial","id"),&TileSet::tile_get_material);
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ObjectTypeDB::bind_method(_MD("tile_set_texture_offset","id","texture_offset"),&TileSet::tile_set_texture_offset);
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ObjectTypeDB::bind_method(_MD("tile_get_texture_offset","id"),&TileSet::tile_get_texture_offset);
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ObjectTypeDB::bind_method(_MD("tile_set_shape_offset","id","shape_offset"),&TileSet::tile_set_shape_offset);
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ObjectTypeDB::bind_method(_MD("tile_get_shape_offset","id"),&TileSet::tile_get_shape_offset);
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ObjectTypeDB::bind_method(_MD("tile_set_region","id","region"),&TileSet::tile_set_region);
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ObjectTypeDB::bind_method(_MD("tile_get_region","id"),&TileSet::tile_get_region);
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ObjectTypeDB::bind_method(_MD("tile_set_shape","id","shape:Shape2D"),&TileSet::tile_set_shape);
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ObjectTypeDB::bind_method(_MD("tile_get_shape:Shape2D","id"),&TileSet::tile_get_shape);
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ObjectTypeDB::bind_method(_MD("tile_set_shapes","id","shapes"),&TileSet::_tile_set_shapes);
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ObjectTypeDB::bind_method(_MD("tile_get_shapes","id"),&TileSet::_tile_get_shapes);
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ObjectTypeDB::bind_method(_MD("tile_set_navigation_polygon","id","navigation_polygon:NavigationPolygon"),&TileSet::tile_set_navigation_polygon);
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ObjectTypeDB::bind_method(_MD("tile_get_navigation_polygon:NavigationPolygon","id"),&TileSet::tile_get_navigation_polygon);
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ObjectTypeDB::bind_method(_MD("tile_set_navigation_polygon_offset","id","navigation_polygon_offset"),&TileSet::tile_set_navigation_polygon_offset);
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ObjectTypeDB::bind_method(_MD("tile_get_navigation_polygon_offset","id"),&TileSet::tile_get_navigation_polygon_offset);
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ObjectTypeDB::bind_method(_MD("tile_set_light_occluder","id","light_occluder:OccluderPolygon2D"),&TileSet::tile_set_light_occluder);
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ObjectTypeDB::bind_method(_MD("tile_get_light_occluder:OccluderPolygon2D","id"),&TileSet::tile_get_light_occluder);
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ObjectTypeDB::bind_method(_MD("tile_set_occluder_offset","id","occluder_offset"),&TileSet::tile_set_occluder_offset);
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ObjectTypeDB::bind_method(_MD("tile_get_occluder_offset","id"),&TileSet::tile_get_occluder_offset);
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ObjectTypeDB::bind_method(_MD("remove_tile","id"),&TileSet::remove_tile);
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ObjectTypeDB::bind_method(_MD("clear"),&TileSet::clear);
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ObjectTypeDB::bind_method(_MD("get_last_unused_tile_id"),&TileSet::get_last_unused_tile_id);
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ObjectTypeDB::bind_method(_MD("find_tile_by_name","name"),&TileSet::find_tile_by_name);
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ObjectTypeDB::bind_method(_MD("get_tiles_ids", "name"), &TileSet::_get_tiles_ids);
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}
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TileSet::TileSet() {
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|
}
|