767e374dce
Since Embree v3.13.0 supports AARCH64, switch back to the official repo instead of using Embree-aarch64. `thirdparty/embree/patches/godot-changes.patch` should now contain an accurate diff of the changes done to the library.
149 lines
6.5 KiB
C++
149 lines
6.5 KiB
C++
// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include "vec2.h"
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namespace embree
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{
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////////////////////////////////////////////////////////////////////////////////
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/// 2D Linear Transform (2x2 Matrix)
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////////////////////////////////////////////////////////////////////////////////
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template<typename T> struct LinearSpace2
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{
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typedef T Vector;
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typedef typename T::Scalar Scalar;
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/*! default matrix constructor */
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__forceinline LinearSpace2 ( ) {}
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__forceinline LinearSpace2 ( const LinearSpace2& other ) { vx = other.vx; vy = other.vy; }
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__forceinline LinearSpace2& operator=( const LinearSpace2& other ) { vx = other.vx; vy = other.vy; return *this; }
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template<typename L1> __forceinline LinearSpace2( const LinearSpace2<L1>& s ) : vx(s.vx), vy(s.vy) {}
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/*! matrix construction from column vectors */
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__forceinline LinearSpace2(const Vector& vx, const Vector& vy)
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: vx(vx), vy(vy) {}
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/*! matrix construction from row mayor data */
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__forceinline LinearSpace2(const Scalar& m00, const Scalar& m01,
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const Scalar& m10, const Scalar& m11)
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: vx(m00,m10), vy(m01,m11) {}
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/*! compute the determinant of the matrix */
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__forceinline const Scalar det() const { return vx.x*vy.y - vx.y*vy.x; }
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/*! compute adjoint matrix */
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__forceinline const LinearSpace2 adjoint() const { return LinearSpace2(vy.y,-vy.x,-vx.y,vx.x); }
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/*! compute inverse matrix */
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__forceinline const LinearSpace2 inverse() const { return adjoint()/det(); }
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/*! compute transposed matrix */
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__forceinline const LinearSpace2 transposed() const { return LinearSpace2(vx.x,vx.y,vy.x,vy.y); }
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/*! returns first row of matrix */
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__forceinline Vector row0() const { return Vector(vx.x,vy.x); }
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/*! returns second row of matrix */
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__forceinline Vector row1() const { return Vector(vx.y,vy.y); }
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////////////////////////////////////////////////////////////////////////////////
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/// Constants
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////////////////////////////////////////////////////////////////////////////////
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__forceinline LinearSpace2( ZeroTy ) : vx(zero), vy(zero) {}
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__forceinline LinearSpace2( OneTy ) : vx(one, zero), vy(zero, one) {}
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/*! return matrix for scaling */
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static __forceinline LinearSpace2 scale(const Vector& s) {
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return LinearSpace2(s.x, 0,
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0 , s.y);
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}
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/*! return matrix for rotation */
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static __forceinline LinearSpace2 rotate(const Scalar& r) {
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Scalar s = sin(r), c = cos(r);
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return LinearSpace2(c, -s,
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s, c);
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}
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/*! return closest orthogonal matrix (i.e. a general rotation including reflection) */
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LinearSpace2 orthogonal() const
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{
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LinearSpace2 m = *this;
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// mirrored?
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Scalar mirror(one);
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if (m.det() < Scalar(zero)) {
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m.vx = -m.vx;
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mirror = -mirror;
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}
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// rotation
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for (int i = 0; i < 99; i++) {
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const LinearSpace2 m_next = 0.5 * (m + m.transposed().inverse());
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const LinearSpace2 d = m_next - m;
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m = m_next;
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// norm^2 of difference small enough?
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if (max(dot(d.vx, d.vx), dot(d.vy, d.vy)) < 1e-8)
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break;
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}
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// rotation * mirror_x
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return LinearSpace2(mirror*m.vx, m.vy);
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}
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public:
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/*! the column vectors of the matrix */
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Vector vx,vy;
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};
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////////////////////////////////////////////////////////////////////////////////
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// Unary Operators
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////////////////////////////////////////////////////////////////////////////////
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template<typename T> __forceinline LinearSpace2<T> operator -( const LinearSpace2<T>& a ) { return LinearSpace2<T>(-a.vx,-a.vy); }
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template<typename T> __forceinline LinearSpace2<T> operator +( const LinearSpace2<T>& a ) { return LinearSpace2<T>(+a.vx,+a.vy); }
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template<typename T> __forceinline LinearSpace2<T> rcp ( const LinearSpace2<T>& a ) { return a.inverse(); }
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////////////////////////////////////////////////////////////////////////////////
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// Binary Operators
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////////////////////////////////////////////////////////////////////////////////
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template<typename T> __forceinline LinearSpace2<T> operator +( const LinearSpace2<T>& a, const LinearSpace2<T>& b ) { return LinearSpace2<T>(a.vx+b.vx,a.vy+b.vy); }
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template<typename T> __forceinline LinearSpace2<T> operator -( const LinearSpace2<T>& a, const LinearSpace2<T>& b ) { return LinearSpace2<T>(a.vx-b.vx,a.vy-b.vy); }
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template<typename T> __forceinline LinearSpace2<T> operator*(const typename T::Scalar & a, const LinearSpace2<T>& b) { return LinearSpace2<T>(a*b.vx, a*b.vy); }
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template<typename T> __forceinline T operator*(const LinearSpace2<T>& a, const T & b) { return b.x*a.vx + b.y*a.vy; }
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template<typename T> __forceinline LinearSpace2<T> operator*(const LinearSpace2<T>& a, const LinearSpace2<T>& b) { return LinearSpace2<T>(a*b.vx, a*b.vy); }
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template<typename T> __forceinline LinearSpace2<T> operator/(const LinearSpace2<T>& a, const typename T::Scalar & b) { return LinearSpace2<T>(a.vx/b, a.vy/b); }
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template<typename T> __forceinline LinearSpace2<T> operator/(const LinearSpace2<T>& a, const LinearSpace2<T>& b) { return a * rcp(b); }
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template<typename T> __forceinline LinearSpace2<T>& operator *=( LinearSpace2<T>& a, const LinearSpace2<T>& b ) { return a = a * b; }
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template<typename T> __forceinline LinearSpace2<T>& operator /=( LinearSpace2<T>& a, const LinearSpace2<T>& b ) { return a = a / b; }
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////////////////////////////////////////////////////////////////////////////////
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/// Comparison Operators
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////////////////////////////////////////////////////////////////////////////////
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template<typename T> __forceinline bool operator ==( const LinearSpace2<T>& a, const LinearSpace2<T>& b ) { return a.vx == b.vx && a.vy == b.vy; }
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template<typename T> __forceinline bool operator !=( const LinearSpace2<T>& a, const LinearSpace2<T>& b ) { return a.vx != b.vx || a.vy != b.vy; }
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////////////////////////////////////////////////////////////////////////////////
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/// Output Operators
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////////////////////////////////////////////////////////////////////////////////
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template<typename T> static embree_ostream operator<<(embree_ostream cout, const LinearSpace2<T>& m) {
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return cout << "{ vx = " << m.vx << ", vy = " << m.vy << "}";
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}
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/*! Shortcuts for common linear spaces. */
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typedef LinearSpace2<Vec2f> LinearSpace2f;
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typedef LinearSpace2<Vec2fa> LinearSpace2fa;
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}
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