godot/doc/classes/TabContainer.xml

233 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="TabContainer" inherits="Control" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Tabbed Container.
</brief_description>
<description>
Tabbed Container. Contains several children controls, but shows only one at the same time. Clicking on the top tabs allows to change the currently visible one.
Children controls of this one automatically.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="are_tabs_visible" qualifiers="const">
<return type="bool">
</return>
<description>
Return whether the tabs should be visible or hidden.
</description>
</method>
<method name="get_current_tab" qualifiers="const">
<return type="int">
</return>
<description>
Return the current tab index that is being shown.
</description>
</method>
<method name="get_current_tab_control" qualifiers="const">
<return type="Control">
</return>
<description>
</description>
</method>
<method name="get_popup" qualifiers="const">
<return type="Popup">
</return>
<description>
</description>
</method>
<method name="get_previous_tab" qualifiers="const">
<return type="int">
</return>
<description>
Return the previous tab index that was being shown.
</description>
</method>
<method name="get_tab_align" qualifiers="const">
<return type="int" enum="TabContainer.TabAlign">
</return>
<description>
Return tab alignment, from the ALIGN_* enum.
</description>
</method>
<method name="get_tab_control" qualifiers="const">
<return type="Control">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Return the current tab control that is being shown.
</description>
</method>
<method name="get_tab_count" qualifiers="const">
<return type="int">
</return>
<description>
Return the amount of tabs.
</description>
</method>
<method name="get_tab_disabled" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="tab_idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_tab_icon" qualifiers="const">
<return type="Texture">
</return>
<argument index="0" name="tab_idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_tab_title" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="tab_idx" type="int">
</argument>
<description>
Return the title for the tab. Tab titles are by default the children node name, but this can be overridden.
</description>
</method>
<method name="set_current_tab">
<return type="void">
</return>
<argument index="0" name="tab_idx" type="int">
</argument>
<description>
Bring a tab (and the Control it represents) to the front, and hide the rest.
</description>
</method>
<method name="set_popup">
<return type="void">
</return>
<argument index="0" name="popup" type="Node">
</argument>
<description>
</description>
</method>
<method name="set_tab_align">
<return type="void">
</return>
<argument index="0" name="align" type="int" enum="TabContainer.TabAlign">
</argument>
<description>
Set tab alignment, from the ALIGN_* enum. Moves tabs to the left, right or center.
</description>
</method>
<method name="set_tab_disabled">
<return type="void">
</return>
<argument index="0" name="tab_idx" type="int">
</argument>
<argument index="1" name="disabled" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_tab_icon">
<return type="void">
</return>
<argument index="0" name="tab_idx" type="int">
</argument>
<argument index="1" name="icon" type="Texture">
</argument>
<description>
Set an icon for a tab.
</description>
</method>
<method name="set_tab_title">
<return type="void">
</return>
<argument index="0" name="tab_idx" type="int">
</argument>
<argument index="1" name="title" type="String">
</argument>
<description>
Set a title for the tab. Tab titles are by default the children node name, but this can be overridden.
</description>
</method>
<method name="set_tabs_visible">
<return type="void">
</return>
<argument index="0" name="visible" type="bool">
</argument>
<description>
Set whether the tabs should be visible or hidden.
</description>
</method>
</methods>
<members>
<member name="current_tab" type="int" setter="set_current_tab" getter="get_current_tab">
</member>
<member name="tab_align" type="int" setter="set_tab_align" getter="get_tab_align" enum="TabContainer.TabAlign">
</member>
<member name="tabs_visible" type="bool" setter="set_tabs_visible" getter="are_tabs_visible">
</member>
</members>
<signals>
<signal name="pre_popup_pressed">
<description>
</description>
</signal>
<signal name="tab_changed">
<argument index="0" name="tab" type="int">
</argument>
<description>
Emitted only when the current tab changes.
</description>
</signal>
<signal name="tab_selected">
<argument index="0" name="tab" type="int">
</argument>
<description>
Emitted when a tab is being selected, even if it is the same tab.
</description>
</signal>
</signals>
<constants>
</constants>
<theme_items>
<theme_item name="decrement" type="Texture">
</theme_item>
<theme_item name="decrement_highlight" type="Texture">
</theme_item>
<theme_item name="font" type="Font">
</theme_item>
<theme_item name="font_color_bg" type="Color">
</theme_item>
<theme_item name="font_color_disabled" type="Color">
</theme_item>
<theme_item name="font_color_fg" type="Color">
</theme_item>
<theme_item name="hseparation" type="int">
</theme_item>
<theme_item name="increment" type="Texture">
</theme_item>
<theme_item name="increment_highlight" type="Texture">
</theme_item>
<theme_item name="label_valign_bg" type="int">
</theme_item>
<theme_item name="label_valign_fg" type="int">
</theme_item>
<theme_item name="menu" type="Texture">
</theme_item>
<theme_item name="menu_highlight" type="Texture">
</theme_item>
<theme_item name="panel" type="StyleBox">
</theme_item>
<theme_item name="side_margin" type="int">
</theme_item>
<theme_item name="tab_bg" type="StyleBox">
</theme_item>
<theme_item name="tab_fg" type="StyleBox">
</theme_item>
<theme_item name="top_margin" type="int">
</theme_item>
</theme_items>
</class>