godot/scene/3d
2021-08-09 21:44:21 -07:00
..
area.cpp
area.h
arvr_nodes.cpp
arvr_nodes.h
audio_stream_player_3d.cpp
audio_stream_player_3d.h
baked_lightmap.cpp Add a property to control the bounce indirect energy in BakedLightmap 2021-07-25 03:04:40 +02:00
baked_lightmap.h Add a property to control the bounce indirect energy in BakedLightmap 2021-07-25 03:04:40 +02:00
bone_attachment.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
bone_attachment.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
camera.cpp Prevent setting too big or too small Collision Mask and Layer 2021-06-27 17:40:07 +02:00
camera.h
collision_object.cpp
collision_object.h
collision_polygon.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
collision_polygon.h
collision_shape.cpp Create CollisionObject debug shapes using VS 2021-05-09 18:30:27 +02:00
collision_shape.h
cpu_particles.cpp Fix color properties of particle nodes/material 2021-07-15 10:25:35 +02:00
cpu_particles.h Added ring emitter for 3D particles 2021-05-09 13:18:05 +02:00
cull_instance.cpp Portals - add autoplace priority setting to CullInstance 2021-07-28 17:23:20 +01:00
cull_instance.h Portals - add autoplace priority setting to CullInstance 2021-07-28 17:23:20 +01:00
gi_probe.cpp
gi_probe.h
immediate_geometry.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
immediate_geometry.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
interpolated_camera.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
interpolated_camera.h
light.cpp
light.h
lightmapper.cpp
lightmapper.h Add a property to control the bounce indirect energy in BakedLightmap 2021-07-25 03:04:40 +02:00
listener.cpp
listener.h
mesh_instance.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
mesh_instance.h
multimesh_instance.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
multimesh_instance.h
navigation_mesh.cpp Prevent setting too big or too small Collision Mask and Layer 2021-06-27 17:40:07 +02:00
navigation_mesh.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
navigation.cpp
navigation.h
particles.cpp
particles.h Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
path.cpp
path.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
physics_body.cpp Fix applied rotation from moving platforms in move_and_slide 2021-08-09 12:04:57 -07:00
physics_body.h
physics_joint.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
physics_joint.h
portal.cpp Portals - add gizmo handles for editing portals and rooms 2021-08-06 07:53:22 +01:00
portal.h
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
ray_cast.cpp
ray_cast.h Add custom debug shape thickness and color options to RayCast 2021-06-19 06:01:25 +02:00
reflection_probe.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
reflection_probe.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
remote_transform.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
remote_transform.h
room_group.cpp
room_group.h
room_manager.cpp Merge pull request #51403 from lawnjelly/portals_move_settings 2021-08-09 00:17:13 +02:00
room_manager.h Portals - fix PVS generation and move settings 2021-08-08 19:57:27 +01:00
room.cpp
room.h Portals - add gizmo handles for editing portals and rooms 2021-08-06 07:53:22 +01:00
SCsub
skeleton.cpp
skeleton.h
soft_body.cpp
soft_body.h
spatial_velocity_tracker.cpp
spatial_velocity_tracker.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
spatial.cpp
spatial.h
spring_arm.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
spring_arm.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
sprite_3d.cpp
sprite_3d.h
vehicle_body.cpp
vehicle_body.h
visibility_notifier.cpp
visibility_notifier.h
visual_instance.cpp
visual_instance.h
voxel_light_baker.cpp
voxel_light_baker.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
world_environment.cpp
world_environment.h