godot/doc
Juan Linietsky ef17c4668a Add support for scene/resource customization in export plugins
EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported:
* Can take scene files, resource files and subresources in all of them.
* Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified.
* Uses hashing to differentiate export configuration caches.
* Removed the previous conversion code to binary, as this one uses existing stuff.

This API is useful in several scenarios:
* Needed by the "server" export platform to get rid of textures, meshes, audio, etc.
* Needed by text to binary converters.
* Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc.

This is a draft, feedback is very welcome.
2022-09-01 11:16:00 +02:00
..
classes Add support for scene/resource customization in export plugins 2022-09-01 11:16:00 +02:00
tools [doc] Use f-strings throughout make_rst.py 2022-08-30 13:02:25 -04:00
translations i18n: Sync classref translations with Weblate 2022-08-05 03:32:23 +02:00
class.xsd Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
Doxyfile
Makefile [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00