godot/core/templates
Juan Linietsky f999f52f0a Add a Framebuffer cache
Adds a FramebufferCache singletion that operates the same way as UniformSetCache.

Allows creating framebuffers on the fly (and keep them cached if re-requested) such as:

```C++
RID fb = FramebufferCache::get_singleton()->get_cache(texture1,texture2);
```
2022-08-05 13:37:29 +02:00
..
SCsub
bin_sorted_array.h
command_queue_mt.cpp
command_queue_mt.h
cowdata.h
hash_map.h
hash_set.h
hashfuncs.h
list.h
local_vector.h
lru.h
oa_hash_map.h
paged_allocator.h
paged_array.h
pair.h
pass_func.h
pooled_list.h
rb_map.h
rb_set.h
rid.h
rid_owner.cpp
rid_owner.h
ring_buffer.h
safe_list.h
safe_refcount.h
search_array.h
self_list.h
simple_type.h
sort_array.h
vector.h
vmap.h
vset.h