34 lines
1.1 KiB
XML
34 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="ConcavePolygonShape3D" inherits="Shape3D" version="4.0">
|
|
<brief_description>
|
|
Concave polygon shape.
|
|
</brief_description>
|
|
<description>
|
|
Concave polygon shape resource, which can be set into a [PhysicsBody3D] or area. This shape is created by feeding a list of triangles.
|
|
Note: when used for collision, [ConcavePolygonShape3D] is intended to work with static [PhysicsBody3D] nodes like [StaticBody3D] and will not work with [KinematicBody3D] or [RigidBody3D] with a mode other than Static.
|
|
</description>
|
|
<tutorials>
|
|
<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="get_faces" qualifiers="const">
|
|
<return type="PackedVector3Array">
|
|
</return>
|
|
<description>
|
|
Returns the faces (an array of triangles).
|
|
</description>
|
|
</method>
|
|
<method name="set_faces">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="faces" type="PackedVector3Array">
|
|
</argument>
|
|
<description>
|
|
Sets the faces (an array of triangles).
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<constants>
|
|
</constants>
|
|
</class>
|