godot/scene
SirQuartz ef3e706a05 Add place_random_tiles method to place tiles randomly across a specified region 2024-07-29 04:46:00 -04:00
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2d Add place_random_tiles method to place tiles randomly across a specified region 2024-07-29 04:46:00 -04:00
3d Fix newly baked lightmap can't override previously baked at same path 2024-07-23 12:38:20 +08:00
animation Merge pull request #94859 from TokageItLab/unstorage-node-time-info 2024-07-28 17:47:12 +02:00
audio Fix audio samples not being able to be "finished" 2024-07-17 10:45:38 -04:00
debugger Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
gui Fix TextEdit scroll properties editor hint suffix 2024-07-26 18:18:29 -04:00
main Pass window exclusive and transient properties for subwindow creation 2024-07-25 00:27:27 +08:00
resources Merge pull request #94682 from zeux/lod-uv-mirror 2024-07-24 09:59:45 +02:00
theme Style: Optimize `.svg` files with `svgo` 2024-06-23 08:15:19 -05:00
SCsub
property_list_helper.cpp Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_list_helper.h Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_utils.cpp Fix storing of Node Array properties 2024-06-21 15:49:48 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
register_scene_types.h
scene_string_names.cpp [Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00
scene_string_names.h [Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00