godot/scene
Rémi Verschelde 1f94de2612
Merge pull request #93504 from TokageItLab/fix-physical-bone-raycast
Rework migration of `animate_physical_bones` for compatibility
2024-06-26 11:08:35 +02:00
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2d Merge pull request #93368 from rburing/fti_skinning 2024-06-20 16:18:47 +02:00
3d Rework migration of animate_physical_bones to compatibility 2024-06-25 18:54:59 +09:00
animation Make AnimationTrackCaches invalid when animation is added 2024-06-23 23:33:55 +09:00
audio Remove superfluous non-working sample playing check 2024-06-21 07:17:28 -04:00
debugger Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
gui Merge pull request #92514 from /addWordSeparators 2024-06-25 09:19:35 +02:00
main Fix subwindow titlebar redraw on oversampling change. 2024-06-23 00:01:56 +03:00
resources Merge pull request #93426 from smix8/poly_good_locking 2024-06-22 16:22:14 +02:00
theme Style: Optimize `.svg` files with `svgo` 2024-06-23 08:15:19 -05:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_list_helper.cpp Automatically use property count in PropertyListHelper 2024-05-25 10:51:37 +02:00
property_list_helper.h Automatically use property count in PropertyListHelper 2024-05-25 10:51:37 +02:00
property_utils.cpp Fix storing of Node Array properties 2024-06-21 15:49:48 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp [Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00
scene_string_names.h [Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00