godot/servers/visual
Rémi Verschelde 36fc99158d
Merge pull request #63971 from paddy-exe/spatial-shader-built-ins
2022-08-08 15:50:25 +02:00
..
portals Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
SCsub Portal occlusion culling 2021-07-14 11:43:23 +01:00
rasterizer.cpp Physics Interpolation - improve warnings with NodePath 2022-05-04 18:46:14 +01:00
rasterizer.h Fix skeleton 2D stale bounding rect 2022-07-18 19:47:23 +01:00
shader_language.cpp Add `hint_transparent` to use a transparent black placeholder texture 2022-08-02 23:32:07 +02:00
shader_language.h Add `hint_transparent` to use a transparent black placeholder texture 2022-08-02 23:32:07 +02:00
shader_types.cpp Backport spatial shader built-ins 2022-08-05 21:19:15 +02:00
shader_types.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
visual_server_canvas.cpp Add editor vital redraws only option 2022-02-02 11:26:45 +00:00
visual_server_canvas.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
visual_server_globals.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visual_server_globals.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visual_server_raster.cpp Visual/Physics/Navigation Servers validate RIDs with documentation update 2022-05-06 03:39:06 +08:00
visual_server_raster.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
visual_server_scene.cpp Physics Interpolation - fix continuous updating in unmoving objects 2022-06-19 11:26:13 +01:00
visual_server_scene.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
visual_server_viewport.cpp Fix warnings found by Emscripten 3.1.10 2022-05-16 16:38:26 +02:00
visual_server_viewport.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
visual_server_wrap_mt.cpp Remove redundant thread sync counter draw_pending 2022-08-06 14:09:25 +02:00
visual_server_wrap_mt.h Remove redundant thread sync counter draw_pending 2022-08-06 14:09:25 +02:00