godot/main
Hugo Locurcio 5d7867082d Always detect and use hiDPI in the project manager if needed
This makes its hiDPI behavior consistent with the editor.

(cherry picked from commit 55a2bffac9)
2018-02-19 22:13:45 +01:00
..
tests Fix typos in code and docs with codespell 2018-01-18 22:01:42 +01:00
SCsub fixed reference to splash file 2017-12-16 16:20:36 -03:00
app_icon.png
input_default.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
input_default.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
main.cpp Always detect and use hiDPI in the project manager if needed 2018-02-19 22:13:45 +01:00
main.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
performance.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
performance.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
splash.png
splash_editor.png