godot/platform
Rémi Verschelde 33b2070d2e Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile).

We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan
(probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite
different so it's not relevant to keep this old Godot 3.2 code.

The `drivers/gles2` code from the `3.2` branch can be used as a reference for
a potential new implementation.
2020-08-13 10:04:53 +02:00
..
android Remove obsolete GLES2 backend code 2020-08-13 10:04:53 +02:00
iphone Remove obsolete GLES2 backend code 2020-08-13 10:04:53 +02:00
javascript Merge pull request #40755 from Faless/js/fix_and_cancel_swap 2020-07-27 14:32:48 +02:00
linuxbsd Remove obsolete GLES2 backend code 2020-08-13 10:04:53 +02:00
osx Remove obsolete GLES2 backend code 2020-08-13 10:04:53 +02:00
server t Add unit testing to Godot using DocTest and added to GitHub Actions CI 2020-07-24 13:05:33 +01:00
uwp Remove obsolete GLES2 backend code 2020-08-13 10:04:53 +02:00
windows Remove obsolete GLES2 backend code 2020-08-13 10:04:53 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00