godot/drivers
Josh Faust c3fcb18bc6 Fix scene import when platform=server
Adds code in RasterizerStorageDummy to store off mesh surface information,
rather than just throwing it away. Without this, all surface arrays were
just defaulting to empty when the packed scene was written.

(cherry picked from commit 5b639269a2)
2018-07-28 16:06:30 +02:00
..
alsa Added new audio device functions to set/get the audio device 2018-04-14 21:42:44 +02:00
convex_decomp Fix typos with codespell 2018-02-22 12:17:06 +01:00
coreaudio Resume audio on iOS after phone call or alarm 2018-05-13 21:46:53 +02:00
dummy Fix scene import when platform=server 2018-07-28 16:06:30 +02:00
gl_context Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
gles3 Particles: fix corrupted scene when saved after convert (2nd try) 2018-05-13 22:08:53 +02:00
png Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
pulseaudio Prevent PulseAudio driver to lock its mutex for too long 2018-05-01 22:05:20 +02:00
rtaudio Change ".." punctuation for "..." in editor strings (#16507) 2018-06-05 21:42:33 +02:00
unix Change ".." punctuation for "..." in editor strings (#16507) 2018-06-05 21:42:33 +02:00
wasapi WASAPI driver will now resample when the device rate != audio/mix_rate 2018-04-14 22:07:30 +02:00
windows Style: Format code with clang-format 6.0.1 2018-07-18 16:37:23 +02:00
xaudio2 Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
zlib
SCsub Disable GLES builders and source from server compilation 2018-02-21 21:48:21 +01:00
register_driver_types.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
register_driver_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00