godot/tests/core/math
Aaron Franke 7ee273723d
Fix Basis is_orthogonal and is_rotation methods, add is_orthonormal
2023-12-06 13:12:05 -06:00
..
test_aabb.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_astar.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_basis.h Fix Basis is_orthogonal and is_rotation methods, add is_orthonormal 2023-12-06 13:12:05 -06:00
test_color.h Revert "Add API for HSL conversion" 2023-05-10 17:45:56 -03:00
test_expression.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_geometry_2d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_geometry_3d.h Simplify Geometry3D tests 2023-09-25 01:54:22 -05:00
test_math_funcs.h Add rotate_toward and angle_difference to GDScript and C# 2023-10-01 22:19:42 +02:00
test_plane.h Rename `center` method to `get_center` in Plane. 2023-01-15 17:18:50 +01:00
test_quaternion.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_random_number_generator.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_rect2.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_rect2i.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_transform_2d.h Add `is_conformal` method to Basis and Transform2D 2023-09-13 17:20:30 -05:00
test_transform_3d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_vector2.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_vector2i.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_vector3.h Added component-wise `min` and `max` functions for vectors 2023-02-11 15:03:11 -05:00
test_vector3i.h Added component-wise `min` and `max` functions for vectors 2023-02-11 15:03:11 -05:00
test_vector4.h Added component-wise `min` and `max` functions for vectors 2023-02-11 15:03:11 -05:00
test_vector4i.h Added component-wise `min` and `max` functions for vectors 2023-02-11 15:03:11 -05:00