godot/platform/x11/SCsub

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Import('env')
common_x11=[\
"context_gl_x11.cpp",\
"os_x11.cpp",\
"key_mapping_x11.cpp",\
]
if env["target"]=="release":
env.Program('#bin/godot_rel',['godot_x11.cpp']+common_x11)
else:
env.Program('#bin/godot',['godot_x11.cpp']+common_x11)