godot/demos/viewport/gui_in_3d/gui_3d.gd
2015-03-22 11:52:07 -03:00

46 lines
1.1 KiB
GDScript

extends Spatial
# member variables here, example:
# var a=2
# var b="textvar"
var prev_pos=null
func _input( ev ):
#all other (non-mouse) events
if (not ev.type in [InputEvent.MOUSE_BUTTON,InputEvent.MOUSE_MOTION,InputEvent.SCREEN_DRAG,InputEvent.SCREEN_TOUCH]):
get_node("viewport").input(ev)
#mouse events for area
func _on_area_input_event( camera, ev, click_pos, click_normal, shape_idx ):
#use click pos (click in 3d space, convert to area space
var pos = get_node("area").get_global_transform().affine_inverse() * click_pos
#convert to 2D
pos = Vector2(pos.x,pos.y)
#convert to viewport coordinate system
pos.x=(pos.x+1.5)*100
pos.y=(-pos.y+0.75)*100
#set to event
ev.pos=pos
ev.global_pos=pos
if (prev_pos==null):
prev_pos=pos
if (ev.type==InputEvent.MOUSE_MOTION):
ev.relative_pos=pos-prev_pos
prev_pos=pos
get_node("viewport").input(ev)
func _ready():
# Initalization here
get_node("area/quad").get_material_override().set_texture(FixedMaterial.PARAM_DIFFUSE, get_node("viewport").get_render_target_texture() )
set_process_input(true)
pass