godot/servers/rendering/renderer_rd/shaders/forward_mobile
BlueCube3310 ef9bb1a207 Implement support for bicubic lightmap filtering
Co-authored-by: Calinou <hugo.locurcio@hugo.pro>
2024-08-19 09:52:09 +02:00
..
scene_forward_mobile_inc.glsl Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
scene_forward_mobile.glsl Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
SCsub Make dependencies with shader includes in subfolders 2022-09-26 12:29:19 +10:00