godot/drivers/gles3
lawnjelly 3d981b8265 Add option to use handles to RID
Adds an option to compile an alternative implementation for RIDs, which allows checks for erroneous usage patterns as well as providing leak tests.
2021-12-06 14:43:34 +00:00
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shaders Merge pull request #54160 from Calinou/shadow-filter-use-early-bailing 2021-11-16 14:11:38 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
rasterizer_canvas_base_gles3.cpp clang-format: Enable `BreakBeforeTernaryOperators` 2021-10-28 14:50:33 +02:00
rasterizer_canvas_base_gles3.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
rasterizer_canvas_gles3.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
rasterizer_canvas_gles3.h Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_gles3.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
rasterizer_gles3.h Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_scene_gles3.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
rasterizer_scene_gles3.h Add high quality glow mode 2021-08-11 17:00:41 +02:00
rasterizer_storage_gles3.cpp Merge pull request #50823 from fbcosentino/3d-material-overlay 2021-11-16 08:21:18 +01:00
rasterizer_storage_gles3.h [HTML5] Use compatibility function for glGetBufferSubData. 2021-11-26 15:58:04 +01:00
shader_cache_gles3.cpp Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00
shader_cache_gles3.h Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00
shader_compiler_gles3.cpp Add `const` qualifier support for function arguments in shaders 2021-11-19 21:20:23 +01:00
shader_compiler_gles3.h Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4 2021-05-14 11:28:48 -07:00
shader_gles3.cpp Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00
shader_gles3.h Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00